Move here 1.1 3D Tools 4.0 Community
Submitted by user Stand43; MIT; 2025-12-20
A simple tool for the Godot Editor. "Move Here" allows you to instantly snap selected 3D node to the mouse cursor position with a single click, respecting collision geometry and the scene grid.
## Features
* **Smart Raycasting:** Snaps objects to the surface of other colliders (walls, floors, terrain).
* **Grid Fallback:** If you click into empty space, objects snap to the ground plane (Y=0).
* **Undo/Redo Support:** Fully integrated with Godot's history system. Mistake? Just press `Ctrl+Z`.
* **Configurable Shortcut:** Choose between `Ctrl`, `Alt`, `Shift` or `Space` to prevent conflicts with your existing workflow.
* **Zero Runtime Cost:** Runs only in the editor; no code is executed in your actual game.
## Usage
1. Select a Node3D (or any node inheriting from it) in the Scene tree.
2. Move your mouse to the desired location in the 3D Viewport.
3. Hold **Ctrl** and **Left Click**.
4. The object will snap to the cursor location.
## Configuration
If `Ctrl + Click` conflicts with another plugin or your preferences:
1. Go to **Editor > Editor Settings**.
2. Scroll down to the **Addons** section.
3. Click on **Move Here**.
4. Change the `Modifier Key` to **Alt** or **Shift**.
Made with AI and tested.
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