Edit of asset "OSIK" New

Old/Current New/Edit
Title OSIK
Description This Plugin will quickly add the OSIK node to your node library so you don't have to add it manually from GitHub

OSIK is a 3D Inverse Kinematics node (Okay Salmon Inverse Kinematics)

Inverse Kinematics, or IK, is a method used in 3D animation and game development to move character limbs naturally.
Instead of rotating each joint manually (like the shoulder, elbow, and wrist), IK lets you move the end point — for example, the hand — and the rest of the joints automatically rotate to follow in a realistic way.

This makes tasks like walking, grabbing, aiming, or looking at objects much easier and smoother.

1.0.7.0
- Now Supports roll constraints
- Loads of stabilization adjustments


1.0.5.0 Update Notes:
- Now Supports Target Node Rotation Copy to Bone After Target bone (Keep hands or feet to a desired Rotation)
- Now Supports Polling / forced bend direction
- Now Supports Chaining, OSIK will work of the results of other OSIK nodes
- Scaling issue if Fixed, so you can have the whole thing to any scale you want
This Plugin will quickly add the OSIK node to your node library so you don't have to add it manually from GitHub

OSIK is a 3D Inverse Kinematics node (Okay Salmon Inverse Kinematics)

Inverse Kinematics, or IK, is a method used in 3D animation and game development to move character limbs naturally.
Instead of rotating each joint manually (like the shoulder, elbow, and wrist), IK lets you move the end point — for example, the hand — and the rest of the joints automatically rotate to follow in a realistic way.

This makes tasks like walking, grabbing, aiming, or looking at objects much easier and smoother.

1.0.7.5
have removed relative roll due to it not working correctly

1.0.7.0
- Now Supports roll constraints
- Loads of stabilization adjustments


1.0.5.0 Update Notes:
- Now Supports Target Node Rotation Copy to Bone After Target bone (Keep hands or feet to a desired Rotation)
- Now Supports Polling / forced bend direction
- Now Supports Chaining, OSIK will work of the results of other OSIK nodes
- Scaling issue if Fixed, so you can have the whole thing to any scale you want
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/okaysalmon/ISOK
Issues Url https://github.com/okaysalmon/ISOK/issues
Godot version Godot 4.5
Version String 1.0.7.0 1.0.7.5
Download Commit 8ea8d3969d5f2c93bfb69a0038f823889d131011 5059dd1feaf0ec62317f2a73aa4dffdc8fb5eb2c
Download Url (Computed) https://github.com/okaysalmon/ISOK/archive/8ea8d3969d5f2c93bfb69a0038f823889d131011.zip https://github.com/okaysalmon/ISOK/archive/5059dd1feaf0ec62317f2a73aa4dffdc8fb5eb2c.zip
Icon Url https://assets.zyrosite.com/AVLazyj177UkkvDW/osik-Aq2G51baPwCD07vW.png