Edit of asset "Nexus Blender-to-Godot Pipeline" Accepted

Old/Current New/Edit
Title Nexus Blender-to-Godot Pipeline Nexus Blender-to-Godot Pipeline
Description After a couple of months Nexus: Blender-to-Godot Pipeline is ready for field testing. I have introduced significant workflow improvements, including a new NavMesh baking system, automatic import handling in Godot, and a flexible material referencing mode.
Before I release this addon publicly, I am looking for a dedicated group of users to help me ensure stability and usability.

How to join:
I am granting access to users who can guarantee active support during this phase. This means I am looking for testers who will:
- Test the features in actual workflows.
- Provide detailed feedback.
- Report any bugs or inconsistencies found.

If you are available and willing to help me polish this addon, please join my discord channel (https://discord.gg/HMxbzqWCgQ) and leave a message. I will then set you up with access.

Important Prerequisite:
The Nexus Importer for Godot is not a general-purpose GLTF importer. It is the exclusive counterpart to my Blender addon.

This Godot addon will only work as intended on .gltf files that have been exported using the corresponding Blender addon, as it relies on the special metadata written during the export process.
After a couple of months Nexus: Blender-to-Godot Pipeline is ready for field testing. I have introduced significant workflow improvements, including a new NavMesh baking system, automatic import handling in Godot, and a flexible material referencing mode.
Before I release this addon publicly, I am looking for a dedicated group of users to help me ensure stability and usability.

How to join:
I am granting access to users who can guarantee active support during this phase. This means I am looking for testers who will:
- Test the features in actual workflows.
- Provide detailed feedback.
- Report any bugs or inconsistencies found.

If you are available and willing to help me polish this addon, please join my discord channel (https://discord.gg/HMxbzqWCgQ) and leave a message. I will then set you up with access.

Important Prerequisite:
The Nexus Importer for Godot is not a general-purpose GLTF importer. It is the exclusive counterpart to my Blender addon.

This Godot addon will only work as intended on .gltf files that have been exported using the corresponding Blender addon, as it relies on the special metadata written during the export process.
Category Tools Tools
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/undomick/godot-nexus-importer https://github.com/undomick/godot-nexus-importer
Issues Url https://github.com/undomick/godot-nexus-importer/issues https://github.com/undomick/godot-nexus-importer/issues
Godot version Godot 4.5 Godot 4.5
Version String 0.7.1 0.7.1
Download Commit 18d65f6d6b64d3c4510193c5c87105c7c0d321e8 18d65f6d6b64d3c4510193c5c87105c7c0d321e8
Download Url (Computed) https://github.com/undomick/godot-nexus-importer/archive/18d65f6d6b64d3c4510193c5c87105c7c0d321e8.zip https://github.com/undomick/godot-nexus-importer/archive/18d65f6d6b64d3c4510193c5c87105c7c0d321e8.zip
Icon Url https://raw.githubusercontent.com/undomick/godot-nexus-importer/refs/heads/main/NI_icon.jpg
https://raw.githubusercontent.com/undomick/godot-nexus-importer/refs/heads/main/NI_icon.jpg
Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/undomick/godot-nexus-importer/refs/heads/main/blender_ui.jpg
Thumbnail