Nexus Blender-to-Godot Pipeline 0.7.1 Tools 4.5 Community
Submitted by user movec; MIT; 2025-12-12
After a couple of months Nexus: Blender-to-Godot Pipeline is ready for field testing. I have introduced significant workflow improvements, including a new NavMesh baking system, automatic import handling in Godot, and a flexible material referencing mode.
Before I release this addon publicly, I am looking for a dedicated group of users to help me ensure stability and usability.
How to join:
I am granting access to users who can guarantee active support during this phase. This means I am looking for testers who will:
- Test the features in actual workflows.
- Provide detailed feedback.
- Report any bugs or inconsistencies found.
If you are available and willing to help me polish this addon, please join my discord channel (https://discord.gg/HMxbzqWCgQ) and leave a message. I will then set you up with access.
Important Prerequisite:
The Nexus Importer for Godot is not a general-purpose GLTF importer. It is the exclusive counterpart to my Blender addon.
This Godot addon will only work as intended on .gltf files that have been exported using the corresponding Blender addon, as it relies on the special metadata written during the export process.
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