Edit of asset "Surface-Stable Fractal Dithering for Godot" Accepted
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| Title | Surface-Stable Fractal Dithering for Godot | Surface-Stable Fractal Dithering for Godot |
| Description |
# Surface-Stable Fractal Dithering for Godot 4 Dither3D brings high-quality, surface-stable fractal dithering to Godot. This is a full port of the original Unity implementation by Rune Skovbo Johansen. **Features:** * **Surface-Stable:** Dithering coherently follows object geometry. * **Complete Shader Suite:** Includes shaders for Opaque, Alpha Cutout, Additive Particles, and Skyboxes. * **Built-in Texture Generator:** Includes an editor script to generate the required noise textures directly within Godot—no external tools needed. * **Ready-to-use:** Includes pre-configured materials to drop into your scene immediately. **Installation:** 1. Download and install the plugin. 2. Enable the plugin in Project Settings -> Plugins. 3. Use the provided materials in the `materials` folder or create new ShaderMaterials using the shaders in the `shaders` folder. **Credits & License:** * Ported to Godot by Gardene-el. * Original algorithm and implementation by Rune Skovbo Johansen. * Licensed under Mozilla Public License v2.0 (MPL-2.0). |
# Surface-Stable Fractal Dithering for Godot 4 Dither3D brings high-quality, surface-stable fractal dithering to Godot. This is a full port of the original Unity implementation by Rune Skovbo Johansen. **Features:** * **Surface-Stable:** Dithering coherently follows object geometry. * **Complete Shader Suite:** Includes shaders for Opaque, Alpha Cutout, Additive Particles, and Skyboxes. * **Built-in Texture Generator:** Includes an editor script to generate the required noise textures directly within Godot—no external tools needed. * **Ready-to-use:** Includes pre-configured materials to drop into your scene immediately. **Installation:** 1. Download and install the plugin. 2. Enable the plugin in Project Settings -> Plugins. 3. Use the provided materials in the `materials` folder or create new ShaderMaterials using the shaders in the `shaders` folder. **Credits & License:** * Ported to Godot by Gardene-el. * Original algorithm and implementation by Rune Skovbo Johansen. * Licensed under Mozilla Public License v2.0 (MPL-2.0). |
| Category | 3D Tools | 3D Tools |
| License | MPL-2.0 | MPL-2.0 |
| Repository Provider | GitHub | GitHub |
| Repository Url | https://github.com/Gardene-el/dither3d-gd | https://github.com/Gardene-el/dither3d-gd |
| Issues Url | https://github.com/Gardene-el/dither3d-gd/issues | https://github.com/Gardene-el/dither3d-gd/issues |
| Godot version | Godot 4.2 | Godot 4.2 |
| Version String | 1.0 | 1.0 |
| Download Commit | d5ce4b3fd60954a27fec9cce59c22df88b711d14 | d5ce4b3fd60954a27fec9cce59c22df88b711d14 |
| Download Url (Computed) | https://github.com/Gardene-el/dither3d-gd/archive/d5ce4b3fd60954a27fec9cce59c22df88b711d14.zip | https://github.com/Gardene-el/dither3d-gd/archive/d5ce4b3fd60954a27fec9cce59c22df88b711d14.zip |
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https://raw.githubusercontent.com/Gardene-el/dither3d-gd/main/icon.png
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https://raw.githubusercontent.com/Gardene-el/dither3d-gd/main/icon.png
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