Surface-Stable Fractal Dithering for Godot 1.0 3D Tools 4.2 Community
Submitted by user Garden-eel; MPL-2.0; 2025-12-10
# Surface-Stable Fractal Dithering for Godot 4
Dither3D brings high-quality, surface-stable fractal dithering to Godot. This is a full port of the original Unity implementation by Rune Skovbo Johansen.
**Features:**
* **Surface-Stable:** Dithering coherently follows object geometry.
* **Complete Shader Suite:** Includes shaders for Opaque, Alpha Cutout, Additive Particles, and Skyboxes.
* **Built-in Texture Generator:** Includes an editor script to generate the required noise textures directly within Godot—no external tools needed.
* **Ready-to-use:** Includes pre-configured materials to drop into your scene immediately.
**Installation:**
1. Download and install the plugin.
2. Enable the plugin in Project Settings -> Plugins.
3. Use the provided materials in the `materials` folder or create new ShaderMaterials using the shaders in the `shaders` folder.
**Credits & License:**
* Ported to Godot by Gardene-el.
* Original algorithm and implementation by Rune Skovbo Johansen.
* Licensed under Mozilla Public License v2.0 (MPL-2.0).
View files Download Submit an issue Recent Edits