Surface-Stable Fractal Dithering for Godot's icon

Surface-Stable Fractal Dithering for Godot 1.0 3D Tools 4.2 Community

Submitted by user Garden-eel; MPL-2.0; 2025-12-10

# Surface-Stable Fractal Dithering for Godot 4

Dither3D brings high-quality, surface-stable fractal dithering to Godot. This is a full port of the original Unity implementation by Rune Skovbo Johansen.

**Features:**
* **Surface-Stable:** Dithering coherently follows object geometry.
* **Complete Shader Suite:** Includes shaders for Opaque, Alpha Cutout, Additive Particles, and Skyboxes.
* **Built-in Texture Generator:** Includes an editor script to generate the required noise textures directly within Godot—no external tools needed.
* **Ready-to-use:** Includes pre-configured materials to drop into your scene immediately.

**Installation:**
1. Download and install the plugin.
2. Enable the plugin in Project Settings -> Plugins.
3. Use the provided materials in the `materials` folder or create new ShaderMaterials using the shaders in the `shaders` folder.

**Credits & License:**
* Ported to Godot by Gardene-el.
* Original algorithm and implementation by Rune Skovbo Johansen.
* Licensed under Mozilla Public License v2.0 (MPL-2.0).


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