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Title Edgar.Godot
Description `Edgar.Godot` is a GDScript toolkit that integrates the [Edgar-DotNet](https://github.com/OndrejNepozitek/Edgar-DotNet) procedural level generation algorithm into Godot. It converts Tiled maps and custom room graph resources into Godot-ready data for runtime Rogue-like dungeon assembly, with a replaceable kernel supporting both C# and GDExtension implementations.

Uses the C#/.NET types via [Edgar.Aot](https://github.com/RickyYCheng/Edgar.Aot); requires a .NET-enabled Godot build.

For the native GDExtension version, see [Edgar.GDExtension](https://github.com/RickyYCheng/Edgar.GDExtension).
Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/RickyYCheng/Edgar.Godot
Issues Url https://github.com/RickyYCheng/Edgar.Godot/issues
Godot version Godot 4.5
Version String 0.0.5
Download Commit 982a1c0f01de04739d520189033fcfafcc8e7f4a 70383ab402d4bc88b3011b80cc3ff05fc67d8adc
Download Url (Computed) https://github.com/RickyYCheng/Edgar.Godot/archive/982a1c0f01de04739d520189033fcfafcc8e7f4a.zip https://github.com/RickyYCheng/Edgar.Godot/archive/70383ab402d4bc88b3011b80cc3ff05fc67d8adc.zip
Icon Url https://raw.githubusercontent.com/RickyYCheng/Edgar.Godot/main/addons/edgar.godot/icon.svg