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Edgar.Godot 0.0.5 Tools 4.5 Community

Submitted by user RickyYC; MIT; 2025-11-21

`Edgar.Godot` is a GDScript toolkit that integrates the [Edgar-DotNet](https://github.com/OndrejNepozitek/Edgar-DotNet) procedural level generation algorithm into Godot. It converts Tiled maps and custom room graph resources into Godot-ready data for runtime Rogue-like dungeon assembly, with a replaceable kernel supporting both C# and GDExtension implementations.

Uses the C#/.NET types via [Edgar.Aot](https://github.com/RickyYCheng/Edgar.Aot); requires a .NET-enabled Godot build.

For the native GDExtension version, see [Edgar.GDExtension](https://github.com/RickyYCheng/Edgar.GDExtension).


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