Edit of asset "Heightmap terrain" Accepted

Old/Current New/Edit
Title Heightmap terrain
Description Heightmap-based terrain for Godot 3.3.
It supports collision, texture painting, colouring, holes, level of detail, and grass.
WARNING: this version is no longer maintained, and might not work out of the box in Godot versions past 3.3, in which case you will have to fix it yourself. The version available for Godot 4 has had more updates.

Fixes in 1.6.1:

- Fixed static typing error in terrain importer dialog (thanks to McSpider)

Changes in 1.6:

- Added island modifier to the terrain generator
- Added option to add the current heightmap to the generated one in the generator
- Added `render_layers` property to expose the same as `VisualInstance.layers`
- Added `anisotropic` parameter to packed texture importers
- Added support for loading terrain maps imported as `Image`, allowing modification in game
- Added basic support for pen pressure (tablets)
- Added random brush rotation
- Added brush multi-shape randomization
- Added brush spacing based on time and distance
- Added support for importing `.xyz` files as heightmap
- Added rotation and centering support
- Increased brush size slider maximum to 500, and allow up to 4000 if typed in (expensive, use at your own risk)
- Ported quad tree code to GDNative for a bit of speedup on Windows and Linux (thanks to tinmanjuggernaut)
- Prefixed ALL internal classes of the plugin to prevent clashes with `class_name` (see issue #313)
- Added workarounds to allow the plugin to initialize even if assets are not imported yet (The UI might still have issues, in this case you need to restart Godot)
- Dropped support for Godot 3.1 and 3.2 due to engine crashes.
- Fixed grass chunks not updating properly when the terrain is moved
- Fixed invalid index error that can happen in some cases in the TextureArray importer mode
- Fixed loading an existing texture array when the current texture set is empty
- Fixed `BaseButton.focus_mode` warning printed when the plugin is enabled
- Fixed some dialogs going outside window if editor font is larger (buttons outside windows did nothing)
- Fixed flatten brush not allowing to set decimal heights
- Fixed wrong shading in `multisplat16` shaders

Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md
Heightmap-based terrain for Godot 3.1 and 3.2.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Changes in 1.2.1:

- Optimized doc images to shorten download from assetlib (thanks to Calinou)
- Improved LOD in orthogonal projection where the camera is very far away
- Allow to choose lower terrain resolutions
- Optimized raycast when painting from large distances
- Limited detail layer max distance in the inspector, for performance reasons
- Fixed detail painting could not be erased
- Fixed import of splatmap and color map
- Fixed brush not working in orthogonal view
- Fixed grass chunks disappearing when their global density is changed
- Fixed error in exported game due to an editor-specific class being present in a script
- Fixed u_terrain_normal_basis parameter which should not appear in detail layer inspector
- Fixed lower brush not working

Changes in 1.2:

- Added GDNative component to accelerate some parts of the plugin (Windows only, more platforms to come).
- Platforms where GDNative doesn't run will fallback on GDScript
- Larger brush sizes can be used on platforms where the GDNative component is supported
- Added proper "smooth" brush, old smooth is now called "level".
- Added EXR format to terrain exporter
- Improved UI for high-DPI displays
- Using the generator can be undone
- More type hints in the codebase
- The plugin no longer prints debug logs, unless Godot is executed in verbose mode
- Fix terrain not hiding if its parent node is hidden
- Fix z-fighting artifacts when the terrain is hidden and shown back
- Fix offset brush when the 3D viewport is in half-resolution mode
- Fix 8-bit PNG heightmap export

Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/Zylann/godot_heightmap_plugin
Issues Url https://github.com/Zylann/godot_heightmap_plugin/issues
Godot version Godot 3.3
Version String 1.6.1 1.2.1
Download Commit 85c43173f937b083e216c5f2b911a41cf6aabe02 1cdd66b8e6572f056d514e443a6ea08668447628
Download Url (Computed) https://github.com/Zylann/godot_heightmap_plugin/archive/85c43173f937b083e216c5f2b911a41cf6aabe02.zip https://github.com/Zylann/godot_heightmap_plugin/archive/1cdd66b8e6572f056d514e443a6ea08668447628.zip
Icon Url https://raw.githubusercontent.com/Zylann/godot_heightmap_plugin/master/icon.png