Edit of asset "Slang Compute Shaders" New
| Old/Current | New/Edit | |
|---|---|---|
| Title | Slang Compute Shaders | |
| Description |
Adds support for Slang shaders in Godot. Features * Simple and straightforward handling of `.slang` files. You can `load("res://something.slang")` and it works exactly how you would expect. * Supports most `.glsl` and `.hlsl` shaders in addition to `.slang` * Supports most major Slang features, including modules. * Uses a high-level API for binding shader parameters, similar to GDShader (`set_shader_parameter(...)`). * Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more. * First-class support for compositor effects. |
|
| Category | Shaders | |
| License | MIT | |
| Repository Provider | Custom | |
| Repository Url | https://github.com/DevPrice/godot-slang | |
| Issues Url | https://github.com/DevPrice/godot-slang/issues | |
| Godot version | Godot 4.5 | |
| Version String | 1.0.0 | 1.0.1 |
| Download Commit | https://github.com/DevPrice/godot-slang/releases/download/v1.0.0/godot-slang.zip | https://github.com/DevPrice/godot-slang/releases/download/v1.0.1/godot-slang.zip |
| Download Url (Computed) | https://github.com/DevPrice/godot-slang/releases/download/v1.0.0/godot-slang.zip | https://github.com/DevPrice/godot-slang/releases/download/v1.0.1/godot-slang.zip |
| Icon Url |
https://raw.githubusercontent.com/DevPrice/godot-slang/refs/heads/main/raw/Slang_LogoBug_48px.png
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