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Slang Compute Shaders 2.0.0 Shaders 4.5 Community

Submitted by user stealth; MIT; 2026-01-29

Simplifies working with compute shaders within Godot.

Features:
Simple and straightforward handling of .slang files. You can load("res://something.slang") and it works exactly how you would expect.
Uses a high-level API for binding shader parameters, similar to GDShader (set_shader_parameter(...)).
Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more.
Allows exposing shader parameters to the editor via a familiar export pattern.
First-class support for compositor effects.
Supports most major Slang features, including modules.
Supports most .glsl and .hlsl shaders in addition to .slang.


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