Edit of asset "Voxel" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Voxel | |
| Description |
Voxel rendering for Godot 4 based on an efficient 2-level DDA algorithm implemented 100% on the GPU as a fragment shader. This approach allows for good performance and opens up the possibility of making runtime changes to voxels at a relatively low cost. Please see the detailed description on GitHub. |
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| Category | Shaders | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/viktor-ferenczi/godot-voxel | |
| Issues Url | https://github.com/viktor-ferenczi/godot-voxel/issues | |
| Godot version | Godot 4.3 | |
| Version String | 0.5.0 | |
| Download Commit | a0df5ac2fcc160419d51e38479156b2826443e5a | a0df5ac2fcc160419d51e38479156b2826443e5a |
| Download Url (Computed) | https://github.com/viktor-ferenczi/godot-voxel/archive/a0df5ac2fcc160419d51e38479156b2826443e5a.zip | https://github.com/viktor-ferenczi/godot-voxel/archive/a0df5ac2fcc160419d51e38479156b2826443e5a.zip |
| Icon Url |
https://github.com/viktor-ferenczi/godot-voxel/raw/main/icon.png
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