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Voxel 0.5.0 Shaders 4.3 Community

Submitted by user fviktor; MIT; 2024-08-17

Voxel rendering for Godot 4 based on an efficient 2-level DDA algorithm implemented 100% on the GPU as a fragment shader.

This approach allows for good performance and opens up the possibility of making runtime changes to voxels at a relatively low cost.

Please see the detailed description on GitHub.


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