Voxel 0.4.0 Shaders 4.0 Community
Submitted by user fviktor; MIT; 2023-03-28
Voxel rendering for Godot 4 based on an efficient 2-level DDA algorithm implemented 100% on the GPU as a fragment shader.
This approach allows for good performance and opens up the possibility of making runtime changes to voxels at a relatively low cost.
Please see the detailed description on GitHub.
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