Edit of asset "Log - A comprehensive logging solution for Godot" Accepted
Old/Current | New/Edit | |
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Title | Log - A comprehensive logging solution for Godot | Log - A comprehensive logging solution for Godot |
Description |
Your one stop shop for all your logging needs in Godot. Updated to Godot 4.5, but should work for any Godot 4.x version. 2.1: - Changed the log(debug, info,warning, etc...) method signatures to accommodate easier porting from print() to Log while retaining backwards compatibility. 2.0: - Makes the logging into it's own thread, bringing down the average time for a log message from 4ms to 10-100us on the main thread.´ - Renames Config to LogConfig and Settings to LogSettings due to collisions with other plugins. - Added more settings and options to control logging more granularly. 1.2.1: - Fixed a bug with cyclic loading of resources at editor startup. 1.2: - Added a setting for whether or not to print tree on error. - Fixed bugs. 1.1.2: - Fixed bugs 1.1: - Updated documentation - Integrated settings into the EditorSettings singleton New for the fork: - Adds multiple log streams so you can control the log level independently for different parts of your project. - Adds a fatal log level that causes your project to crash in a way that you can control. - Adds comments to updated parts of the plugin. - Adds options in top of the log stream. - Adds shorthand methods for debug & error. - Adds err_cond_... methods for quick error checking. - Adds a scripted breakpoint (optional in setting) so errors freeze the execution and shows relevant info in the godot debugger. - Adds support for multiple log files. - Adds a test scene that can be used as an example of how the plugin can be used. Original: - Adds a basic logger to print out Nodes,Objects,Arrays,Dictionarys etc. - Adds support for easily reading env vars & cmd line args. |
Your one stop shop for all your logging needs in Godot. Updated to Godot 4.5, but should work for any Godot 4.x version. 2.0: - Makes the logging into it's own thread, bringing down the average time for a log message from 4ms to 10-100us on the main thread.´ - Renames Config to LogConfig and Settings to LogSettings due to collisions with other plugins. - Added more settings and options to control logging more granularly. 1.2.1: - Fixed a bug with cyclic loading of resources at editor startup. 1.2: - Added a setting for whether or not to print tree on error. - Fixed bugs. 1.1.2: - Fixed bugs 1.1: - Updated documentation - Integrated settings into the EditorSettings singleton New for the fork: - Adds multiple log streams so you can control the log level independently for different parts of your project. - Adds a fatal log level that causes your project to crash in a way that you can control. - Adds comments to updated parts of the plugin. - Adds options in top of the log stream. - Adds shorthand methods for debug & error. - Adds err_cond_... methods for quick error checking. - Adds a scripted breakpoint (optional in setting) so errors freeze the execution and shows relevant info in the godot debugger. - Adds support for multiple log files. - Adds a test scene that can be used as an example of how the plugin can be used. Original: - Adds a basic logger to print out Nodes,Objects,Arrays,Dictionarys etc. - Adds support for easily reading env vars & cmd line args. |
Category | Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/albinaask/Log | |
Issues Url | https://github.com/albinaask/Log/issues | |
Godot version | Godot 4.2 | |
Version String | 2.1 | 2.0 |
Download Commit | c195de700cf7af193719f4597aa90cce44644147 | 49fef10bf8c32e69affe924abb2ea6cc4f648c5b |
Download Url (Computed) | https://github.com/albinaask/Log/archive/c195de700cf7af193719f4597aa90cce44644147.zip | https://github.com/albinaask/Log/archive/49fef10bf8c32e69affe924abb2ea6cc4f648c5b.zip |
Icon Url |
https://raw.githubusercontent.com/albinaask/Log/main/icon.png
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