
Log - A comprehensive logging solution for Godot 2.1 Tools 4.2 Community
Submitted by user albinaask; MIT; 2025-09-11
Your one stop shop for all your logging needs in Godot. Updated to Godot 4.5, but should work for any Godot 4.x version.
2.1:
- Changed the log(debug, info,warning, etc...) method signatures to accommodate easier porting from print() to Log while retaining backwards compatibility.
2.0:
- Makes the logging into it's own thread, bringing down the average time for a log message from 4ms to 10-100us on the main thread.ยด
- Renames Config to LogConfig and Settings to LogSettings due to collisions with other plugins.
- Added more settings and options to control logging more granularly.
1.2.1:
- Fixed a bug with cyclic loading of resources at editor startup.
1.2:
- Added a setting for whether or not to print tree on error.
- Fixed bugs.
1.1.2:
- Fixed bugs
1.1:
- Updated documentation
- Integrated settings into the EditorSettings singleton
New for the fork:
- Adds multiple log streams so you can control the log level independently for different parts of your project.
- Adds a fatal log level that causes your project to crash in a way that you can control.
- Adds comments to updated parts of the plugin.
- Adds options in top of the log stream.
- Adds shorthand methods for debug & error.
- Adds err_cond_... methods for quick error checking.
- Adds a scripted breakpoint (optional in setting) so errors freeze the execution and shows relevant info in the godot debugger.
- Adds support for multiple log files.
- Adds a test scene that can be used as an example of how the plugin can be used.
Original:
- Adds a basic logger to print out Nodes,Objects,Arrays,Dictionarys etc.
- Adds support for easily reading env vars & cmd line args.
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