Edit of asset "Metadata Manager" Accepted
Old/Current | New/Edit | |
---|---|---|
Title | Metadata Manager | |
Description |
A simple yet powerful plugin to streamline metadata editing in Godot 4. Define reusable templates, and manage node metadata directly in the Inspector with full undo/redo support. - Template-Based: Define common metadata once and apply it across nodes - Seamless Integration: Add/edit/remove metadata via an intuitive foldable UI - First-Time Friendly: Auto-generates a sample template file on first activation - Type Support: Int / Float / String / Bool with proper UI editors Currently supports only basic types. Complex types (e.g. arrays, resources) are not yet implemented — contributions welcome! For full usage instructions, see the GitHub README |
|
Category | Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/univeous/metadata_manager | |
Issues Url | https://github.com/univeous/metadata_manager/issues | |
Godot version | Godot 4.4 | |
Version String | 1.0.1 | 1.0.1 |
Download Commit | 1d5291a38060677b9b586fbd1d963e193b1948b4 | 1d5291a38060677b9b586fbd1d963e193b1948b4 |
Download Url (Computed) | https://github.com/univeous/metadata_manager/archive/1d5291a38060677b9b586fbd1d963e193b1948b4.zip | https://github.com/univeous/metadata_manager/archive/1d5291a38060677b9b586fbd1d963e193b1948b4.zip |
Icon Url |
https://github.com/univeous/metadata_manager/blob/main/icon.png?raw=true
![]() |