Edit of asset "Command Palette" Accepted

Old/Current New/Edit
Title Command Palette
Description Features:

- Open any file. Filter by type or name.
- Select any node in the current scene. Add a new script to a node.
- Edit Inspector properties of the currently selected node.
- Edit general Project/Editor settings. Add new Project settings.
- Traverse files in file tree style (see .gif).
- Go to line.
- Go to method.
- Quickswitch to the last file opened.
- copy file/node/property/settings paths to the clipboard.
- Opening a script also opens the scene, which the script is attached to. This gives you autocompletion on the Node(Paths) and their methods.
- autocompletion on file/node/settings paths when ending the search_string with " " (double space); for an example see .gif
- signal connection with your keyboard
- context menu for FileSystemDock, Script list panel and SceneTreeDock (single selection only) with your keyboard

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See the built-in help page on how to use everything (type "?" in the Command Palette) and read the README.md
Category Misc
License MIT
Repository Provider GitHub
Repository Url https://github.com/Leleat/AGodotCommandPalette
Issues Url https://github.com/Leleat/AGodotCommandPalette/issues
Godot version Godot 3.2
Version String 1.5.0
Download Commit edd2f548357a830afc77b202949eb52a73488be5
Download Url (Computed) https://github.com/Leleat/AGodotCommandPalette/archive/edd2f548357a830afc77b202949eb52a73488be5.zip
Icon Url https://raw.githubusercontent.com/Leleat/AGodotCommandPalette/master/icon.png
Preview Update
Type image
Image/Video URL https://raw.githubusercontent.com/Leleat/AGodotCommandPalette/master/preview.png
Thumbnail https://raw.githubusercontent.com/Leleat/AGodotCommandPalette/master/preview.png