Edit of asset "Talo Game Services: open-sourceĀ leaderboards, analytics and multiplayer" Accepted

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Title Talo Game Services: open-sourceĀ leaderboards, analytics and multiplayer
Description Talo's Godot plugin is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game.

Talo (https://trytalo.com) is an open source game backend with a dashboard and API to help you visualise and analyse your game's data.

**Features**

- Player management (persistent data, groups and authentication)
- Peer-to-peer multiplayer with persistent data
- Leaderboards
- Game analytics (global stats, player stats and event tracking)
- Load game config from the cloud
- Game saves (online and offline)
- Game feedback from players
- Player presence (see if players are online and set custom statuses)

**Included samples**

- Authentication: a registration/login/account management flow, showing how to create player accounts and authenticate them

- Playground: a text-based playground allowing you to test identifying, events, stats and leaderboards

- Leaderboards: a basic leaderboard UI, allowing you to add and update entries

- Multi-scene saves: a small game showing how to persist save data across multiple scenes

- Chat: showing how to send messages between channels in a chat room

- Channel storage: showing how to store data that can be accessed by other players using channels

**Links**

- Homepage: https://trytalo.com
- Docs: https://docs.trytalo.com/docs/godot/install
- Repo: https://github.com/talodev/godot
- Discord: https://trytalo.com/discord

**New in 0.32.0**

- Added game feedback props: these allow you to add extra context to player feedback. You can filter by feedback props in the Talo dashboard.
Talo (https://trytalo.com) is an open-source, self-hostable backend for your games with services designed to help you build games faster.

The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions.

You can currently:
- Identify and authenticate players
- Store persistent data across players
- Display high scores with leaderboards
- Add socket-based multiplayer mechanics
- Track game analytics and player metrics
- Store and load player saves
- Get feedback directly from your players
- Load game config options and flags from the cloud
- Keep your data in-sync even when players are offline

Included samples:
- Playground: a sandbox for testing all of Talo's services
- Authentication: end to end player logins/registrations/account management
- Leaderboards: add and display leaderboard entries
- Multi-scene saves: showing how to save and load data across multiple scenes and different entities
- Persistent buttons: showing how to save and load game state
- Chat: showing how to send messages between channels in a chat room
- Channel storage: showing how to store data that can be accessed by other players using channels

** Links **
Docs: https://trytalo.com/godot
Repo: https://github.com/TaloDev/godot
Discord: https://trytalo.com/discord

** New in 0.31.0 **
- Added the `Talo.saves.save_unloaded` signal - which fires when saves are unloaded and returns the previously-loaded save
- Updated the multiscene saves demo with "new game" functionality, showing how to reset state between new saves
Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/TaloDev/godot
Issues Url https://github.com/TaloDev/godot/issues
Godot version Godot 4.4
Version String 0.32.0 0.31.0
Download Commit 7adaecb867148a8fed3cfe601256603ccdeb3c89 1c2f770e10f16c757419ab7a2b8ccd220996d475
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