Talo Game Services: open-sourceĀ leaderboards, analytics and multiplayer's icon

Talo Game Services: open-sourceĀ leaderboards, analytics and multiplayer 0.34.1 Tools 4.4 Community

Submitted by user trytalo; MIT; 2025-09-01

Talo's Godot plugin is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game.

Talo (https://trytalo.com) is an open source game backend with a dashboard and API to help you visualise and analyse your game's data.

**Features**

- Player management (persistent data, groups and authentication)
- Peer-to-peer multiplayer with persistent data
- Leaderboards
- Game analytics (global stats, player stats and event tracking)
- Load game config from the cloud
- Game saves (online and offline)
- Game feedback from players
- Player presence (see if players are online and set custom statuses)

**Included samples**

- Authentication: a registration/login/account management flow, showing how to create player accounts and authenticate them

- Playground: a text-based playground allowing you to test identifying, events, stats and leaderboards

- Leaderboards: a basic leaderboard UI, allowing you to add and update entries

- Multi-scene saves: a small game showing how to persist save data across multiple scenes

- Chat: showing how to send messages between channels in a chat room

- Channel storage: showing how to store data that can be accessed by other players using channels

**Links**

- Homepage: https://trytalo.com
- Docs: https://docs.trytalo.com/docs/godot/install
- Repo: https://github.com/talodev/godot
- Discord: https://trytalo.com/discord

**New in 0.34.x**

- Added a player search API allowing you to find players by IDs, identifiers and prop values.
- You can now filter channel members by different properties like props, identifiers, groups and more.
- The new `Talo.players.clear_identity()` will completely clear the current's player data (e.g. if they opt out of tracking).
- The live config is now cached and can be queried offline. The `Talo.live_config.get_offline_config_last_modified()` function allows you to check when the live config was last retrieved.
- (0.34.1) Fixed an issue with events not sending correctly.


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