Edit of asset "Scalable Vector Shapes 2D" Accepted

Old/Current New/Edit
Title Scalable Vector Shapes 2D
Description Scalable Vector Shapes 2D lets you do 3 things:
- Draw Crisp Vector Strokes, Fillls, Collisions and Navigation Polygons using a Path Editor inspired by the awesome Inkscape
- Animate Curves of your Vector Shapes (useful for faces, whips, dents in cans)
- Import .svg files as seamless Vector Shapes in stead of as raster images

⚠️Important:
If you are updating* you may need to reload your project once for the plugin to work again, due to some renamed components.

* The safest way to update this plugin is to:
1. Save and close all your open scenes
2. Disable the plugin via `Project > Project Settings > Plugins`
3. Close your project (quit to project list)
4. Download the stable zip from github:
https://github.com/Teaching-myself-Godot/ez-curved-lines-2d/archive/refs/tags/2.17.1.zip
5. Fully replace `res://addons/curved-lines2d` with the same directory in the zip file
6. Open your project again and enable again via `Project > Project Settings > Plugins`
7. If you see errors, just click on: `Project > Reload Current Project`

Spotted a bug? Help me fix it quickly by reporting it on github:
https://github.com/Teaching-myself-Godot/ez-curved-lines-2d/issues

# Changelog

## 2.17.1

### Added
- Flip buttons for your `ScalableVectorShape2D`'s path / primitives next to the uniform transform buttons
- Use the new `ScalableVectorShape2D.glue_map` to assign a `Node2D` to a point in the `curve`.

See also: https://github.com/Teaching-myself-Godot/ez-curved-lines-2d/blob/master/CHANGELOG.md
Scalable Vector Shapes 2D lets you do 3 things:
- Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape
- Animate curves of your vector shapes (useful for faces, whips, dents in cans)*
- Import .svg files as seamless vector shapes in stead of as raster images

Just add a ScalableVectorShape2D to your scene and start adding points with Ctrl+click (make sure you are in edit mode by pressing `Q` first)

*Important! You need to check the `Curve Settings > Update Curve at Runtime` checkbox to enable animated curves in your game

Inspired by Mark Hedberg's great explainer:
https://www.hedberggames.com/blog/rendering-curves-in-godot

# Changelog

## 2.2.1 - 2025-05-28

### Added
- Adds easier to use forms for Stroke, Fill and Collision shape to the `ScalableVectorShape2D` inspector
- Adds project settings for defaults like stroke width, stroke and fill colors, and paint order
- Separates the point numbers from the hint labels
- Saves project settings for enabling and disabling hints and viewport editing
- Shows a preview of the shape which is about to be added via the bottom panel
- Explanatory tooltips for all the fields and options that are not self-explanatory enough


## 2.1.3 - 2025-05-24

### Added
- Undo/Redo for strokes (`Line2D`) fills (`Polygon2D`) and collisions (`CollisionPolygon2D`) added with the `Generate` button in the inspector
- After Undo of creating a new shape from the bottom panel, its parent node is automatically selected again
- Resize a shape without using the `scale` property using `Shift+mousewheel`, for more pixel perfect alignment


### Changed
- Fix: after adding point on line with double click, the correct point is removed again with undo
- Fix: when a curve is closed, it stroke (the `Line2D` assigned to the `line`-property) is also closed and vice-versa
- Fix: closing a shape now works by simply adding a segment between the last and first point

## 2.1.0 - 2025-05-21

### Added
- Use `Ctrl+click` to add points to a shape faster
- Undo/Redo support for shapes from the bottom panel

### Changed
- Shapes from the bottom panel are added as child of the selected node
- When no node is selected, shapes from the bottom panel are added in the center of the viewport
- Batched Undo/Redo for all mouse drag operations
- Tooltip and ability to copy link with right click on `LinkButton` to external content


## 2.0.0 - 2025-05-19

### Added

- Custom node `ScalableVectorShape2D` introduced, enabling editing of its `Curve2D` using the mouse similar to the popular open source vector drawing program [Inkscape](https://inkscape.org/)
- Add a circle, ellipse or rectangle from the bottom panel directly
- Ability to Undo/Redo many drawing operations
- A more comprehensive manual in the [README](./README.md)

### Changed

- The custom node `DrawablePath2D` was deprecated in favor of `ScalableVectorShape2D`


## 1.3.0 - 2025-05-10

_Last stable release of EZ Curved Lines 2D_

This shipped 2 things:

- An SVG file importer, which transforms shapes into native Godot nodes
- The custom node `DrawablePath2D`, which extends from Godot's `Path2D` to use its built-in `Curve2D` editor
Category 2D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/Teaching-myself-Godot/ez-curved-lines-2d
Issues Url https://github.com/Teaching-myself-Godot/ez-curved-lines-2d/issues
Godot version Godot 4.4
Version String 2.17.1
Download Commit a7e9c798aa0da84edeb0de37775e8a8b8644f18c
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