Edit of asset "Scalable Vector Shapes 2D" Accepted
Old/Current | New/Edit | |
---|---|---|
Title | Scalable Vector Shapes 2D | |
Description |
Scalable Vector Shapes 2D lets you do 3 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans)* - Import .svg files as seamless vector shapes in stead of as raster images Just add a ScalableVectorShape2D to your scene and start adding points with Ctrl+click (make sure you are in edit mode by pressing `Q` first) *Important! You need to check the `Curve Settings > Update Curve at Runtime` checkbox to enable animated curves in your game Inspired by Mark Hedberg's great explainer: https://www.hedberggames.com/blog/rendering-curves-in-godot # Changelog ## 2.4.2 - 2025-06-05 ### Added - Batch insert key frame button for entire curve - Batch insert key frame button for entire gradient - Key frame button for stroke width - Key frame button for fill stroke color - Key frame button for fill color ### Changed - Fixes ordering bug of gradient stop color buttons - Reconnects import svg button to file dialog in svg importer panel ## 2.3.2 - 2025-05-31 ### Added - Adds gradient fill toggle to the inspector form - Adds gradient stop color buttons to the inspector form - Adds gradient start- and end handle to 2D editor - Adds stop color handles to 2D editor - Implements paint-order correctly in SVG importer - Better tooltips for SVG importer - Warning message for unsupported clipping (using 'm'- / 'M'-operator) in SVG importer ### Changed - Bugfix: resizes the gradient texture when the bounding box changes - Regression fix: all the SVG importer settings in the SVG importer form work again ## 2.2.1 - 2025-05-28 ### Added - Adds easier to use forms for Stroke, Fill and Collision shape to the `ScalableVectorShape2D` inspector - Adds project settings for defaults like stroke width, stroke and fill colors, and paint order - Separates the point numbers from the hint labels - Saves project settings for enabling and disabling hints and viewport editing - Shows a preview of the shape which is about to be added via the bottom panel - Explanatory tooltips for all the fields and options that are not self-explanatory enough ## 2.1.3 - 2025-05-24 ### Added - Undo/Redo for strokes (`Line2D`) fills (`Polygon2D`) and collisions (`CollisionPolygon2D`) added with the `Generate` button in the inspector - After Undo of creating a new shape from the bottom panel, its parent node is automatically selected again - Resize a shape without using the `scale` property using `Shift+mousewheel`, for more pixel perfect alignment ### Changed - Fix: after adding point on line with double click, the correct point is removed again with undo - Fix: when a curve is closed, it stroke (the `Line2D` assigned to the `line`-property) is also closed and vice-versa - Fix: closing a shape now works by simply adding a segment between the last and first point ## 2.1.0 - 2025-05-21 ### Added - Use `Ctrl+click` to add points to a shape faster - Undo/Redo support for shapes from the bottom panel ### Changed - Shapes from the bottom panel are added as child of the selected node - When no node is selected, shapes from the bottom panel are added in the center of the viewport - Batched Undo/Redo for all mouse drag operations - Tooltip and ability to copy link with right click on `LinkButton` to external content ## 2.0.0 - 2025-05-19 ### Added - Custom node `ScalableVectorShape2D` introduced, enabling editing of its `Curve2D` using the mouse similar to the popular open source vector drawing program [Inkscape](https://inkscape.org/) - Add a circle, ellipse or rectangle from the bottom panel directly - Ability to Undo/Redo many drawing operations - A more comprehensive manual in the [README](./README.md) ### Changed - The custom node `DrawablePath2D` was deprecated in favor of `ScalableVectorShape2D` ## 1.3.0 - 2025-05-10 _Last stable release of EZ Curved Lines 2D_ This shipped 2 things: - An SVG file importer, which transforms shapes into native Godot nodes - The custom node `DrawablePath2D`, which extends from Godot's `Path2D` to use its built-in `Curve2D` editor |
Scalable Vector Shapes 2D lets you do 2 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Import .svg files as seamless vector shapes in stead of as raster images Just add a ScalableVectorShape2D to your scene and start adding points with Ctrl+click (make sure you are in edit mode by pressing `Q` first) Inspired by Mark Hedberg's great explainer: https://www.hedberggames.com/blog/rendering-curves-in-godot # Changelog ## 2.1.3 - 2025-05-24 ### Added - Undo/Redo for strokes (`Line2D`) fills (`Polygon2D`) and collisions (`CollisionPolygon2D`) added with the `Generate` button in the inspector - After Undo of creating a new shape from the bottom panel, its parent node is automatically selected again - Resize a shape without using the `scale` property using `Shift+mousewheel`, for more pixel perfect alignment ### Changed - Fix: after adding point on line with double click, the correct point is removed again with undo - Fix: when a curve is closed, it stroke (the `Line2D` assigned to the `line`-property) is also closed and vice-versa - Fix: closing a shape now works by simply adding a segement between the last and first point ## 2.1.0 - 2025-05-21 ### Added - Use `Ctrl+click` to add points to a shape faster - Undo/Redo support for shapes from the bottom panel ### Changed - Shapes from the bottom panel are added as child of the selected node - When no node is selected, shapes from the bottom panel are added in the center of the viewport - Batched Undo/Redo for all mouse drag operations - Tooltip and ability to copy link with right click on `LinkButton` to external content ## 2.0.0 - 2025-05-19 ### Added - Custom node `ScalableVectorShape2D` introduced, enabling editing of its `Curve2D` using the mouse similar to the popular open source vector drawing program [Inkscape](https://inkscape.org/) - Add a circle, ellipse or rectangle from the bottom panel directly - Ability to Undo/Redo many drawing operations - A more comprehensive manual in the [README](./README.md) ### Changed - The custom node `DrawablePath2D` was deprecated in favor of `ScalableVectorShape2D` ## 1.3.0 - 2025-05-10 _Last stable release of EZ Curved Lines 2D_ This shipped 2 things: - An SVG file importer, which transforms shapes into native Godot nodes - The custom node `DrawablePath2D`, which extends from Godot's `Path2D` to use its built-in `Curve2D` editor |
Category | 2D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/Teaching-myself-Godot/ez-curved-lines-2d | |
Issues Url | https://github.com/Teaching-myself-Godot/ez-curved-lines-2d/issues | |
Godot version | Godot 4.4 | |
Version String | 2.4.2 | 2.1.3 |
Download Commit | b215a3d4add8285a8e0cf8da19160ddde339c782 | 510f52774e0c2e6792230bd3c4a8c54ff2481ecc |
Download Url (Computed) | https://github.com/Teaching-myself-Godot/ez-curved-lines-2d/archive/b215a3d4add8285a8e0cf8da19160ddde339c782.zip | https://github.com/Teaching-myself-Godot/ez-curved-lines-2d/archive/510f52774e0c2e6792230bd3c4a8c54ff2481ecc.zip |
Icon Url |
https://raw.githubusercontent.com/Teaching-myself-Godot/ez-curved-lines-2d/refs/heads/master/Icon.png
![]() |