Edit of asset "FBX Batch Importer" New
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Title | FBX Batch Importer | |
Description |
This tool script for Godot Engine 4.4 automates the process of importing multiple FBX files from a specified directory, extracting the primary mesh from each, applying a material, and saving each textured mesh as a new `.tscn` scene file. The material can either be loaded from an existing Godot Material (`.tres`) resource or automatically created from a set of provided textures (Albedo, Normal, Metal, Emission, Roughness). This gets around some limitations on bulk importing FBX files from asset providers such as Synty. The end result is a tscn with only a single mesh inside. No animationplayers, not blank material 0, no hoping the fbx is configured to load an actual texture so you don't have to manually apply it yourself. Requirements * Godot Engine 4.4 or later. * Note: Because of the addition of UIDs, this plugin expect 4.4 or later. It is untested on <4.4. * A Godot project setup. Notes I have only tested this with Synty assets using a single PNG file. I included the options for normal map, etc., but I have not yet tested them. That's the primary reason this is not consider the 1.0 release. If someone else confirms they work, or if I test it, I'll move to 1.0 rc. |
This tool script for Godot Engine 4.4 automates the process of importing multiple FBX files from a specified directory, extracting the primary mesh from each, applying a material, and saving each textured mesh as a new `.tscn` scene file. The material can either be loaded from an existing Godot Material (`.tres`) resource or automatically created from a set of provided textures (Albedo, Normal, Metal, Emission, Roughness). This gets around some limitations on bulk importing FBX files from asset providers such as Synty. The end result is a tscn with only a single mesh inside. No animationplayers, not blank material 0, no hoping the fbx is configured to load an actual texture so you don't have to manually apply it yourself. Requirements * Godot Engine 4.4 or later. * Note: Because of the addition of UIDs, this plugin expect 4.4 or later. It is untested on <4.4. * A Godot project setup. Notes I have only tested this with Synty assets using a single PNG file. I included the options for normal map, etc., but I have not yet tested them. That's the primary reason this is not consider the 1.0 release. If someone else confirms they work, or if I test it, I'll move to 1.0 rc. |
Category | 3D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/Tydorius/fbx_batch_importer | |
Issues Url | https://github.com/Tydorius/fbx_batch_importer/issues | |
Godot version | Godot 4.4 | |
Version String | 0.9.0 | |
Download Commit | e7b0f35593e89bc1950a03a668459e7d01be62a0 | |
Download Url (Computed) | https://github.com/Tydorius/fbx_batch_importer/archive/e7b0f35593e89bc1950a03a668459e7d01be62a0.zip | |
Icon Url |
https://raw.githubusercontent.com/Tydorius/fbx_batch_importer/refs/heads/main/fbx_batch_importer_icon.png
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