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FBX Batch Importer 1.0.2 3D Tools 4.4 Community

Submitted by user Tydorius; MIT; 2025-08-27

This tool script for Godot Engine 4.4 automates the process of importing multiple FBX files from a specified directory, extracting the primary mesh from each, applying a material, generating a collision shape, and saving each textured mesh as a new .tscn scene file. The material can either be loaded from an existing Godot Material resource or automatically created from a set of provided textures (Albedo, Normal, Metal, Emission, Roughness).

Originally, this only created a MeshInstance3D and created a scene with only the single object. Based on feedback, I have added additional functionality that uses the MeshInstance3D built in functions to automatically generate a collision mesh. The old functionality can be used through a new checkbox labeled 'Only Output Mesh TSCN'.

The material can either be loaded from an existing Godot Material (`.tres`) resource or automatically created from a set of provided textures (Albedo, Normal, Metal, Emission, Roughness).

This gets around some limitations on bulk importing FBX files from asset providers such as Synty. The end result is a tscn with only a single mesh inside. No animationplayers, not blank material 0, no hoping the fbx is configured to load an actual texture so you don't have to manually apply it yourself.

Requirements

* Godot Engine 4.4 or later.

* Note: Because of the addition of UIDs, this plugin expect 4.4 or later. It is untested on <4.4.

* A Godot project setup.

Notes

The best place to submit issues is via Github.


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