Edit of asset "FBX Batch Importer" Accepted
Old/Current | New/Edit | |
---|---|---|
Title | FBX Batch Importer | FBX Batch Importer |
Description |
This tool script for Godot Engine 4.4 automates the process of importing multiple FBX files from a specified directory, extracting the primary mesh from each, applying a material, and saving each textured mesh as a new `.tscn` scene file. The material can either be loaded from an existing Godot Material (`.tres`) resource or automatically created from a set of provided textures (Albedo, Normal, Metal, Emission, Roughness). This gets around some limitations on bulk importing FBX files from asset providers such as Synty. The end result is a tscn with only a single mesh inside. No animationplayers, not blank material 0, no hoping the fbx is configured to load an actual texture so you don't have to manually apply it yourself. Requirements * Godot Engine 4.4 or later. * Note: Because of the addition of UIDs, this plugin expect 4.4 or later. It is untested on <4.4. * A Godot project setup. Notes I have only tested this with Synty assets using a single PNG file. I included the options for normal map, etc., but I have not yet tested them. That's the primary reason this is not consider the 1.0 release. If someone else confirms they work, or if I test it, I'll move to 1.0 rc. |
This tool script for Godot Engine 4.4 automates the process of importing multiple FBX files from a specified directory, extracting the primary mesh from each, applying a material, and saving each textured mesh as a new `.tscn` scene file. The material can either be loaded from an existing Godot Material (`.tres`) resource or automatically created from a set of provided textures (Albedo, Normal, Metal, Emission, Roughness). This gets around some limitations on bulk importing FBX files from asset providers such as Synty. The end result is a tscn with only a single mesh inside. No animationplayers, not blank material 0, no hoping the fbx is configured to load an actual texture so you don't have to manually apply it yourself. Requirements * Godot Engine 4.4 or later. * Note: Because of the addition of UIDs, this plugin expect 4.4 or later. It is untested on <4.4. * A Godot project setup. Notes I have only tested this with Synty assets using a single PNG file. I included the options for normal map, etc., but I have not yet tested them. That's the primary reason this is not consider the 1.0 release. If someone else confirms they work, or if I test it, I'll move to 1.0 rc. |
Category | 3D Tools | 3D Tools |
License | MIT | MIT |
Repository Provider | GitHub | GitHub |
Repository Url | https://github.com/Tydorius/fbx_batch_importer | https://github.com/Tydorius/fbx_batch_importer |
Issues Url | https://github.com/Tydorius/fbx_batch_importer/issues | https://github.com/Tydorius/fbx_batch_importer/issues |
Godot version | Godot 4.4 | Godot 4.4 |
Version String | 0.9.0 | 0.9.0 |
Download Commit | e7b0f35593e89bc1950a03a668459e7d01be62a0 | e7b0f35593e89bc1950a03a668459e7d01be62a0 |
Download Url (Computed) | https://github.com/Tydorius/fbx_batch_importer/archive/e7b0f35593e89bc1950a03a668459e7d01be62a0.zip | https://github.com/Tydorius/fbx_batch_importer/archive/e7b0f35593e89bc1950a03a668459e7d01be62a0.zip |
Icon Url |
https://raw.githubusercontent.com/Tydorius/fbx_batch_importer/refs/heads/main/fbx_batch_importer_icon.png
![]() |
https://raw.githubusercontent.com/Tydorius/fbx_batch_importer/refs/heads/main/fbx_batch_importer_icon.png
![]() |
Preview Insert | ||
---|---|---|
Type | image | |
Image/Video URL |
https://tydorius.itch.io/godot-fbx-batch-importer
|
|
Thumbnail |
https://raw.githubusercontent.com/Tydorius/fbx_batch_importer/refs/heads/main/fbx-batch-importer.png
![]() |