Edit of asset "Edgar.Godot " Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Edgar.Godot | Edgar.Godot |
| Description |
`Edgar.Godot` is a GDScript toolkit that integrates the [Edgar-DotNet](https://github.com/OndrejNepozitek/Edgar-DotNet) procedural level generation algorithm into Godot. It converts Tiled maps and custom room graph resources into Godot-ready data for runtime Rogue-like dungeon assembly, with a replaceable kernel supporting both C# and GDExtension implementations. Uses the C#/.NET types via [Edgar.Aot](https://github.com/RickyYCheng/Edgar.Aot); requires a .NET-enabled Godot build. For the native GDExtension version, see [Edgar.GDExtension](https://github.com/RickyYCheng/Edgar.GDExtension). |
Edgar.Godot is a set of gdscript tools designed to create ready-to-use json data resources by utilizing *.tmj, *.tmx files, as well as custom *.edgar-graph files. With the generated *.edgar-graph (json) files and the Edgar engine, you can easily combine them to generate Rogue maps. This library depends on YATI and Edgar, and the Edgar engine is not included in the source. If you need a non-C# (Dotnet) version of the Edgar engine, please check my github repository: Edgar.GDExtension. |
| Category | Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/RickyYCheng/Edgar.Godot | |
| Issues Url | https://github.com/RickyYCheng/Edgar.Godot/issues | |
| Godot version | Godot 4.5 | |
| Version String | 0.0.5 | 0.0.2 |
| Download Commit | 982a1c0f01de04739d520189033fcfafcc8e7f4a | 6f78ab435dbf8c01110df33d2fc29b57a88c8334 |
| Download Url (Computed) | https://github.com/RickyYCheng/Edgar.Godot/archive/982a1c0f01de04739d520189033fcfafcc8e7f4a.zip | https://github.com/RickyYCheng/Edgar.Godot/archive/6f78ab435dbf8c01110df33d2fc29b57a88c8334.zip |
| Icon Url |
https://raw.githubusercontent.com/RickyYCheng/Edgar.Godot/main/addons/edgar.godot/icon.svg
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https://raw.githubusercontent.com/RickyYCheng/Edgar.Godot/main/addons/edgar.godot/icon.png
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