Edit of asset "Edgar.Godot " Accepted

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Title Edgar.Godot Edgar.Godot
Description `Edgar.Godot` is a GDScript toolkit that integrates the [Edgar-DotNet](https://github.com/OndrejNepozitek/Edgar-DotNet) procedural level generation algorithm into Godot. It converts Tiled maps and custom room graph resources into Godot-ready data for runtime Rogue-like dungeon assembly, with a replaceable kernel supporting both C# and GDExtension implementations.

Uses the C#/.NET types via [Edgar.Aot](https://github.com/RickyYCheng/Edgar.Aot); requires a .NET-enabled Godot build.

For the native GDExtension version, see [Edgar.GDExtension](https://github.com/RickyYCheng/Edgar.GDExtension).
Edgar.Godot is a set of gdscript tools designed to create ready-to-use json data resources by utilizing *.tmj, *.tmx files, as well as custom *.edgar-graph files. With the generated *.edgar-graph (json) files and the Edgar engine, you can easily combine them to generate Rogue maps. This library depends on YATI and Edgar, and the Edgar engine is not included in the source. If you need a non-C# (Dotnet) version of the Edgar engine, please check my github repository: Edgar.GDExtension.
Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/RickyYCheng/Edgar.Godot
Issues Url https://github.com/RickyYCheng/Edgar.Godot/issues
Godot version Godot 4.5
Version String 0.0.5 0.0.2
Download Commit 982a1c0f01de04739d520189033fcfafcc8e7f4a 6f78ab435dbf8c01110df33d2fc29b57a88c8334
Download Url (Computed) https://github.com/RickyYCheng/Edgar.Godot/archive/982a1c0f01de04739d520189033fcfafcc8e7f4a.zip https://github.com/RickyYCheng/Edgar.Godot/archive/6f78ab435dbf8c01110df33d2fc29b57a88c8334.zip
Icon Url https://raw.githubusercontent.com/RickyYCheng/Edgar.Godot/main/addons/edgar.godot/icon.svg
https://raw.githubusercontent.com/RickyYCheng/Edgar.Godot/main/addons/edgar.godot/icon.png