Edit of asset "AutoSizeText" New
Old/Current | New/Edit | |
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Title | AutoSizeText | |
Description |
Autosize text in labels and text boxes, just like in Unity. Currently supports only Label. |
# AutoSizeText Autosize text in labels and text boxes, just like in Unity. ## About I was always missing the Unity function of auto-sizing text inside labels/text fields. Intentionally made in GDScript to provide maximum compatibility (even in some of our GDScript only projects). Just use the provided UI elements in your project. ## Features * Auto-Size: Change Font-Size between two numbers * Step-Size: Change Font-Size based on pre-defined numbers ## Implemented * Label * RichTextLabel |
Category | Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/SpielmannSpiel/AutoSizeText | |
Issues Url | https://github.com/SpielmannSpiel/AutoSizeText/issues | |
Godot version | Godot 4.4 | |
Version String | 0.1.1 | 0.2.0 |
Download Commit | 473c885b4ca155f8bd7a83860428fa84d112891e | 5fcd110c2d90f79c5421a7263a569d1c12e0954a |
Download Url (Computed) | https://github.com/SpielmannSpiel/AutoSizeText/archive/473c885b4ca155f8bd7a83860428fa84d112891e.zip | https://github.com/SpielmannSpiel/AutoSizeText/archive/5fcd110c2d90f79c5421a7263a569d1c12e0954a.zip |
Icon Url |
https://spielmannspiel.com/images/icons/SpielmannSpiel_icon2_150.png
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