Edit of asset "Heightmap terrain" Accepted

Property Old/Current New/Edit
Title Heightmap terrain
Description Heightmap-based terrain for Godot 3.1 and 3.2.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Fixes in 1.5.2:

- Fixed globalmap baker not working with terrain sizes below 513
- Fixed texture file dialog not including `.packed_tex` files

Fixes in 1.5.1:

- Fixed undo not working correctly when painting textures while using MultiSplat16
- Fixed grass painting not working

Changes in 1.5:

- Added `multisplat16` shader, allowing to use 16 ground textures
- Added `HTerrainTextureSet` resource to store and re-use sets of ground textures
- Added an import tool for ground textures
- Added generic importers for packed textures (as backend for the ground texture import tool)
- Added About Dialog, including version, links and donors list
- Added slope limiter to texture painter
- The brush system was rewritten to use shaders, for better performance
- Added erosion brush
- Brush size slider allows to pick small sizes more precisely
- The minimap now uses the globalmap to display color (uses white if there isn't a globalmap)
- Fixed brush jitter at small sizes
- New docs website: https://hterrain-plugin.readthedocs.io/en/latest

Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md
Heightmap-based terrain for Godot 3.1 and 3.2.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Changes in 1.1.1:

- Added configuration warning if the terrain node has no data assigned
- Grey out menu items if conditions for them to work aren't fulfilled.
- Increased maximum chunk size to 64 to help performance tuning. Default is now 32.
- Fixed `map_scale` not working
- Fixed inspector becoming blank when shader type is set to "custom" while no shader was assigned yet
- Fixed tiny imprecision when importing raw heightmaps
- Fixed version check causing the collider to be offset in Godot 3.1.2

Changes in 1.1:

- Added tool to export heightmap data to a raw file or image
- Add ability to change base density of grass
- Collision hits now report collider as the terrain node instead of null
- Most of function signatures in the API now use typed GDScript
- Fixed whitespace at the end of plugin.gd seen as an error in Godot 3.2
- Fixed collider vertically offset due to a change in the Bullet module
- Fixed inspector not updating properties when the shader is changed
- Fixed terrain not saving if the scene is saved just after a non-undoable action (using a workaround)
- Fixed terrain areas becoming black if resized bigger

Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/Zylann/godot_heightmap_plugin
Issues Url https://github.com/Zylann/godot_heightmap_plugin/issues
Godot version Godot 3.1
Version String 1.5.2 1.1.1
Download Commit 8694590990cf5a0fbc69c3698cb13d0197f296a1 6ba7ae4a7085545a9e8b21c981a580456363ccef
Download Url (Computed) https://github.com/Zylann/godot_heightmap_plugin/archive/8694590990cf5a0fbc69c3698cb13d0197f296a1.zip https://github.com/Zylann/godot_heightmap_plugin/archive/6ba7ae4a7085545a9e8b21c981a580456363ccef.zip
Icon Url https://raw.githubusercontent.com/Zylann/godot_heightmap_plugin/master/icon.png