Edit of asset "Godot Touch Input Manager - Godot 3.x" Accepted

Old/Current New/Edit
Title Godot Touch Input Manager - Godot 3.x
Description Godot Touch Input Manager (GDTIM) is an asset that improves touch input support (includes new gestures) in the Godot game engine. You just need to autoload a script and it will start analyzing the touch input. When a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and fed up to the Godot built in Input Event system so it triggers functions like _input(InputEvent event). There is also a signal for each gesture if you prefer using signals to the aforementioned.
Category Scripts
License MIT
Repository Provider GitHub
Repository Url https://github.com/Federico-Ciuffardi/GodotTouchInputManager
Issues Url https://github.com/Federico-Ciuffardi/GodotTouchInputManager/issues
Godot version Godot 3.5
Version String v2.1.2 v0.2.0
Download Commit b77b3b3fce3a5d0f1d6d66c0d6741a5c273d2ddd v0.2.0
Download Url (Computed) https://github.com/Federico-Ciuffardi/GodotTouchInputManager/archive/b77b3b3fce3a5d0f1d6d66c0d6741a5c273d2ddd.zip https://github.com/Federico-Ciuffardi/GodotTouchInputManager/archive/v0.2.0.zip
Icon Url https://i.imgur.com/AWKBJr8.png