Edit of asset "Godot Touch Input Manager - Godot 3.x" Rejected
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This asset edit has been rejected. Reason: Duplicate of a edit that's now accepted.
Old/Current | New/Edit | |
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Title | Godot Touch Input Manager - Godot 3.x | |
Description | Godot Touch Input Manager (GDTIM) is an asset that improves touch input support (includes new gestures) in the Godot game engine. You just need to autoload a script and it will start analyzing the touch input. When a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and fed up to the Godot built in Input Event system so it triggers functions like _input(InputEvent event). There is also a signal for each gesture if you prefer using signals to the aforementioned. | |
Category | Scripts | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/Federico-Ciuffardi/GodotTouchInputManager | |
Issues Url | https://github.com/Federico-Ciuffardi/GodotTouchInputManager/issues | |
Godot version | Godot 3.5 | |
Version String | v2.1.2 | v0.2.0 |
Download Commit | b77b3b3fce3a5d0f1d6d66c0d6741a5c273d2ddd | v0.2.0 |
Download Url (Computed) | https://github.com/Federico-Ciuffardi/GodotTouchInputManager/archive/b77b3b3fce3a5d0f1d6d66c0d6741a5c273d2ddd.zip | https://github.com/Federico-Ciuffardi/GodotTouchInputManager/archive/v0.2.0.zip |
Icon Url |
https://i.imgur.com/AWKBJr8.png
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