Edit of asset "Godot Touch Input Manager - Godot 3.x" Accepted

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Title Godot Touch Input Manager - Godot 3.x Touch Input Manager
Description Godot Touch Input Manager (GDTIM) is an asset that improves touch input support (includes new gestures) in the Godot game engine. You just need to autoload a script and it will start analyzing the touch input. When a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and fed up to the Godot built in Input Event system so it triggers functions like _input(InputEvent event). There is also a signal for each gesture if you prefer using signals to the aforementioned. Script to handle touch input. It also translates mouse input to gestures.
Category Scripts Scripts
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/Federico-Ciuffardi/GodotTouchInputManager https://github.com/Federico-Ciuffardi/Godot-Touch-Input-Manager
Issues Url https://github.com/Federico-Ciuffardi/GodotTouchInputManager/issues https://github.com/Federico-Ciuffardi/Godot-Touch-Input-Manager/issues
Godot version Godot 3.5 Godot 3.1
Version String v2.1.2 v0.1.1
Download Commit b77b3b3fce3a5d0f1d6d66c0d6741a5c273d2ddd v0.1.1
Download Url (Computed) https://github.com/Federico-Ciuffardi/GodotTouchInputManager/archive/b77b3b3fce3a5d0f1d6d66c0d6741a5c273d2ddd.zip https://github.com/Federico-Ciuffardi/Godot-Touch-Input-Manager/archive/v0.1.1.zip
Icon Url https://i.imgur.com/AWKBJr8.png
https://image.flaticon.com/icons/png/512/68/68830.png