Edit of asset "COGITO : Immersive Sim Template" Accepted

Old/Current New/Edit
Title COGITO : Immersive Sim Template
Description New: COGITO 1.1 for Godot 4.4

COGITO is a Immersive First Person Starter Kit for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items.

Current Features:

- First person player controller with:
- Sprinting, jumping, crouching, sliding, stairs handling, ladder handling
- Fully customizable attributes like Health, Stamina, Visibility (for stealth), component-based, so easy to add your own.
- Lots of exposed properties to tweak to your liking (speeds, headbob, fall damage, bunnyhop, etc.)
- Easy-to-use dynamic footstep sound system

- Inventory System
- Flexible resource-based inventories
- Inventory UI separate from inventory logic
- Examples for multiple item types (consumables, keys, ammo, weapons, combinable Items)
- Base class to easily add your custom item types

- Interaction System
- Component-based interactions makes it easy to turn your own objects interactive quickly and customize existing ones
- Examples for interactive objects like doors, drawers, carryables, turn-wheels, elevators, readable objects, keypads

- Basic Enemy
- NavigationAgent based enemy with a simple state machine
- Simple player detection system that uses detection areas + basic line-of-sight checks

- Full gamepad support!

- Systemic Properties (very WIP)
- Give objects properties like "FLAMMABLE" or "WET" and they will interact with each other depending on their state and properties.
- For example FLAMMABLE objects can be ignited by objects that are actively on fire. Can be extinguished by objects that are WET.

- Basic Quest System

- Save and Load System as well as scene persistency

- Fully featured Demo Scene
- Set up like a game level including a variety of objects, weapons and quests
- In-game helper documents that explain how objects in the scene were set up

- Full written documentation with additional video tutorials.

Important:
COGITO v1.0 is not 100% bug-free. While most features are set, be aware that this is hobbyist open source software. Use at your own risk and check Issues and Discussion pages for more information.
COGITO is a first Person Immersive Sim Template Project for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items.

Current Features:

- First person player controller with:
- Sprinting, jumping, crouching, sliding, stairs handling, ladder handling
- Fully customizable attributes like Health, Stamina, Visibility (for stealth), component-based, so easy to add your own.
- Lots of exposed properties to tweak to your liking (speeds, headbob, fall damage, bunnyhop, etc.)
- Easy-to-use dynamic footstep sound system

- Inventory System
- Flexible resource-based inventories
- Inventory UI separate from inventory logic
- Examples for multiple item types (consumables, keys, ammo, weapons, combinable Items)
- Base class to easily add your custom item types

- Interaction System
- Component-based interactions makes it easy to turn your own objects interactive quickly and customize existing ones
- Examples for interactive objects like doors, drawers, carryables, turn-wheels, elevators, readable objects, keypads

- Basic Enemy
- NavigationAgent based enemy with a simple state machine
- Simple player detection system that uses detection areas + basic line-of-sight checks

- Full gamepad support!

- Systemic Properties (very WIP)
- Give objects properties like "FLAMMABLE" or "WET" and they will interact with each other depending on their state and properties.
- For example FLAMMABLE objects can be ignited by objects that are actively on fire. Can be extinguished by objects that are WET.

- Basic Quest System

- Save and Load System as well as scene persistency

- Fully featured Demo Scene
- Set up like a game level including a variety of objects, weapons and quests
- In-game helper documents that explain how objects in the scene were set up

- Full written documentation with additional video tutorials.

Important:
COGITO v1.0 is not 100% bug-free. While most features are set, be aware that this is hobbyist open source software. Use at your own risk and check Issues and Discussion pages for more information.
Category Templates
License MIT
Repository Provider GitHub
Repository Url https://github.com/Phazorknight/Cogito
Issues Url https://github.com/Phazorknight/Cogito/issues
Godot version Godot 4.4 Godot 4.3
Version String 1.1.0 1.0
Download Commit 9ac069513bd9fa86f9a2d35ab4a34c7bd4eeadba 890e26cdbbb1c46e8d3e8013a7ca38259750726f
Download Url (Computed) https://github.com/Phazorknight/Cogito/archive/9ac069513bd9fa86f9a2d35ab4a34c7bd4eeadba.zip https://github.com/Phazorknight/Cogito/archive/890e26cdbbb1c46e8d3e8013a7ca38259750726f.zip
Icon Url https://static.wixstatic.com/media/321009_1a7dcd1c59b247cebc0abd175b8688d5~mv2.png