Edit of asset "COGITO : Immersive Sim Template" Accepted
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Title | COGITO : Immersive Sim Template | |
Description |
New: COGITO 1.1 for Godot 4.4 COGITO is a Immersive First Person Starter Kit for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items. Current Features: - First person player controller with: - Sprinting, jumping, crouching, sliding, stairs handling, ladder handling - Fully customizable attributes like Health, Stamina, Visibility (for stealth), component-based, so easy to add your own. - Lots of exposed properties to tweak to your liking (speeds, headbob, fall damage, bunnyhop, etc.) - Easy-to-use dynamic footstep sound system - Inventory System - Flexible resource-based inventories - Inventory UI separate from inventory logic - Examples for multiple item types (consumables, keys, ammo, weapons, combinable Items) - Base class to easily add your custom item types - Interaction System - Component-based interactions makes it easy to turn your own objects interactive quickly and customize existing ones - Examples for interactive objects like doors, drawers, carryables, turn-wheels, elevators, readable objects, keypads - Basic Enemy - NavigationAgent based enemy with a simple state machine - Simple player detection system that uses detection areas + basic line-of-sight checks - Full gamepad support! - Systemic Properties (very WIP) - Give objects properties like "FLAMMABLE" or "WET" and they will interact with each other depending on their state and properties. - For example FLAMMABLE objects can be ignited by objects that are actively on fire. Can be extinguished by objects that are WET. - Basic Quest System - Save and Load System as well as scene persistency - Fully featured Demo Scene - Set up like a game level including a variety of objects, weapons and quests - In-game helper documents that explain how objects in the scene were set up - Full written documentation with additional video tutorials. Important: COGITO v1.0 is not 100% bug-free. While most features are set, be aware that this is hobbyist open source software. Use at your own risk and check Issues and Discussion pages for more information. |
COGITO is a first Person Immersive Sim Template Project for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items. Current Features: - First person player controller with: - Sprinting, jumping, crouching, sliding, stairs handling, ladder handling - Fully customizable attributes like Health, Stamina, Visibility (for stealth), component-based, so easy to add your own. - Lots of exposed properties to tweak to your liking (speeds, headbob, fall damage, bunnyhop, etc.) - Easy-to-use dynamic footstep sound system - Inventory System - Flexible resource-based inventories - Inventory UI separate from inventory logic - Examples for multiple item types (consumables, keys, ammo, weapons, combinable Items) - Base class to easily add your custom item types - Interaction System - Component-based interactions makes it easy to turn your own objects interactive quickly and customize existing ones - Examples for interactive objects like doors, drawers, carryables, turn-wheels, elevators, readable objects, keypads - Basic Enemy - NavigationAgent based enemy with a simple state machine - Simple player detection system that uses detection areas + basic line-of-sight checks - Full gamepad support! - Systemic Properties (very WIP) - Give objects properties like "FLAMMABLE" or "WET" and they will interact with each other depending on their state and properties. - For example FLAMMABLE objects can be ignited by objects that are actively on fire. Can be extinguished by objects that are WET. - Basic Quest System - Save and Load System as well as scene persistency - Fully featured Demo Scene - Set up like a game level including a variety of objects, weapons and quests - In-game helper documents that explain how objects in the scene were set up - Full written documentation with additional video tutorials. Important: COGITO v1.0 is not 100% bug-free. While most features are set, be aware that this is hobbyist open source software. Use at your own risk and check Issues and Discussion pages for more information. |
Category | Templates | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/Phazorknight/Cogito | |
Issues Url | https://github.com/Phazorknight/Cogito/issues | |
Godot version | Godot 4.4 | Godot 4.3 |
Version String | 1.1.0 | 1.0 |
Download Commit | 9ac069513bd9fa86f9a2d35ab4a34c7bd4eeadba | 890e26cdbbb1c46e8d3e8013a7ca38259750726f |
Download Url (Computed) | https://github.com/Phazorknight/Cogito/archive/9ac069513bd9fa86f9a2d35ab4a34c7bd4eeadba.zip | https://github.com/Phazorknight/Cogito/archive/890e26cdbbb1c46e8d3e8013a7ca38259750726f.zip |
Icon Url |
https://static.wixstatic.com/media/321009_1a7dcd1c59b247cebc0abd175b8688d5~mv2.png
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