Edit of asset "A Dialogue Box" Accepted

Old/Current New/Edit
Title A Dialogue Box A Dialogue Box
Description Easy to use dialogue box for all kind of games with not many features.

Only the directory "addons/adbox" is necessary

How to use in a scene:
Activate the plugin. Another class `DialogueBox` is now added to your editor. You can now add it as a childnode to a scene. This new class has some script variables you have to set before using it.

Message Sound: The sound that is played with each letter. (WAV)
Font: the font you want to use.
Action Name: the name of the action to be used to jump to the next message.
Wait Time: The time to wait between each letter.
Block Time: The time in which a dialog box-related input is going to be blocked immediately after the dialog box is closed.
Margin Top Bottom: Margin size of top and bottom
Margin Left Right: Margin size of left and right

Signals
dialogue_exit: when a dialog box is closed, it sends this signal.

Code-Example:

if Input.is_action_just_pressed("ui_down"):
$DialogueBox.talk(["Message 1","Message 2", "Message 3", "Message 4"])
Easy to use dialogue box for all kind of games with not many features.

## Set up in edtior
Only the directory "addons/adbox" is necessary

## Set up in a scene

Activate the plugin. Another class `DialogueBox` is now added to your editor. You can now add it as a childnode to a scene. This new class has some script variables you have to set before using it.

`Message Sound`: The sound that is played with each letter. (WAV)<br>
`Font`: the font you want to use. <br>
`Action Name`: the name of the action to be used to jump to the next message.<br>
`Wait Time`: The time to wait between each letter.<br>
`Block Time`: The time in which a dialog box-related input is going to be blocked immediately after the dialog box is closed.<br>
`Margin Top Bottom`: Margin size of top and bottom<br>
`Margin Left Right`: Margin size of left and right<br>

## Set up in code
Example:

```
if Input.is_action_just_pressed("ui_down"):
$DialogueBox.talk(["Message 1","Message 2", "Message 3", "Message 4"])
```
## Signals

`dialogue_exit`: when the dialog box is closed, it sends this signal.
Category 2D Tools 2D Tools
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/Divirad/ADialogueBox https://github.com/Divirad/ADialogueBox
Issues Url https://github.com/Divirad/ADialogueBox/issues https://github.com/Divirad/ADialogueBox/issues
Godot version Godot 3.2 Godot 3.1
Version String 0.2 0.2
Download Commit 0.2 0.2
Download Url (Computed) https://github.com/Divirad/ADialogueBox/archive/0.2.zip https://github.com/Divirad/ADialogueBox/archive/0.2.zip
Icon Url https://raw.githubusercontent.com/Divirad/ADialogueBox/master/icon.png
https://raw.githubusercontent.com/Divirad/ADialogueBox/master/icon.png
Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/Divirad/ADialogueBox/master/docs/screenshot.png
Thumbnail https://raw.githubusercontent.com/Divirad/ADialogueBox/master/docs/screenshot.png