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Title SLib – Simplify Your Godot Development
Description SLib is a lightweight and efficient Godot library designed to streamline your coding experience. Say goodbye to repetitive scripts and unreadable code—SLib provides ready-to-use, standardized functions that enhance readability, reduce redundancy, and optimize performance.

Why Choose SLib?

Fast and lightweight, less than 100KB, ensuring minimal impact on your project. Easy installation, get started in seconds with a hassle-free setup. Readable code, transform complex scripts into clear, maintainable expressions. Efficiency boost, execute multiple lines of code with a single command. Standardized solutions, provides structured methods for common tasks. Optimized for any platform, seamlessly integrates into your Godot projects.

Ready to enhance your workflow? Explore SLib today.
See guides to learn using SLib: https://github.com/Subject-Team/SLib/wiki/Learn-how-to-use-SLib
Subject Library - Useful Codes For GDScript

SLib is a Godot library designed to simplify and enhance your development experience. It provides a set of ready-to-use, standard codes that eliminate the need to write repetitive and lengthy scripts. SLib is lightweight, easy to install, and helps make your code more readable and maintainable.

Why use?
-SLib need very small space in your application (now less than 100KB)
-SLib installation is very easy
-With SLib you can make unreadable codes readable quickly
-You will not need to write duplicate sections
-You can execute multiple lines of code with one line
-It replaces incomprehensible parts with useful and comprehensible expressions
-It gives you standard ways to do certain thing
-Optimizes your app export for any platform

Key Features:
- Ease of Installation: SLib is very easy to install.
- Code Readability: SLib helps make unreadable code readable quickly. It replaces complex and incomprehensible parts with useful and comprehensible expressions.
- Efficiency: You can execute multiple lines of code with a single line using SLib, which reduces the need to write duplicate sections.
- Standardization: SLib provides standard ways to perform certain tasks, ensuring consistency across your project.
- Small Footprint: The library requires very little space in your application, currently less than 1MB.
- Functionality: SLib includes a variety of useful functions such as:
- change_scene(): For transitioning between scenes.
- set_project_setting() and get_project_setting(): For managing project settings.
- save_file() and load_file(): For file operations.
- send_error(), send_warning(), and send_alert(): For error and alert handling.

These features make SLib a powerful and efficient tool for Godot developers, simplifying many common tasks and improving code quality.

Tutorials: https://github.com/Subject-Team/SLib/wiki/Learn-how-to-use-SLib
Category Scripts
License MIT
Repository Provider GitHub
Repository Url https://github.com/Subject-Team/SLib
Issues Url https://github.com/Subject-Team/SLib/issues
Godot version Godot 4.0
Version String 1.1.0
Download Commit 55241c91b405cc2403cc2156e11e0c55a5893dfd
Download Url (Computed) https://github.com/Subject-Team/SLib/archive/55241c91b405cc2403cc2156e11e0c55a5893dfd.zip
Icon Url https://raw.githubusercontent.com/Subject-Team/SLib/1.1.0-S/SLib.png