SLib 1.0.7 Scripts 4.0 Community
Submitted by user mkh-user; MIT; 2024-11-28
Subject Library - Useful Codes For GDScript
SLib is a Godot library designed to simplify and enhance your development experience. It provides a set of ready-to-use, standard codes that eliminate the need to write repetitive and lengthy scripts. SLib is lightweight, easy to install, and helps make your code more readable and maintainable.
Why use?
-SLib need very small space in your application (now less than 100KB)
-SLib installation is very easy
-With SLib you can make unreadable codes readable quickly
-You will not need to write duplicate sections
-You can execute multiple lines of code with one line
-It replaces incomprehensible parts with useful and comprehensible expressions
-It gives you standard ways to do certain thing
-Optimizes your app export for any platform
Key Features:
- Ease of Installation: SLib is very easy to install.
- Code Readability: SLib helps make unreadable code readable quickly. It replaces complex and incomprehensible parts with useful and comprehensible expressions.
- Efficiency: You can execute multiple lines of code with a single line using SLib, which reduces the need to write duplicate sections.
- Standardization: SLib provides standard ways to perform certain tasks, ensuring consistency across your project.
- Small Footprint: The library requires very little space in your application, currently less than 1MB.
- Functionality: SLib includes a variety of useful functions such as:
- change_scene(): For transitioning between scenes.
- set_project_setting() and get_project_setting(): For managing project settings.
- save_file() and load_file(): For file operations.
- send_error(), send_warning(), and send_alert(): For error and alert handling.
These features make SLib a powerful and efficient tool for Godot developers, simplifying many common tasks and improving code quality.
Tutorials: https://github.com/Subject-Team/SLib/wiki/Learn-how-to-use-SLib
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