Edit of asset "Event Audio" Accepted

Old/Current New/Edit
Title Event Audio
Description An event-based audio workflow for Godot.

- Event based - add audio without modifying scenes or nodes.
- Centralised. Build up a banks of audio in one place.
- Works with 2D and 3D scenes.
- Works with GDScript and C#.
- Multiple audio variants can be associated with a trigger. When triggered, a random choice will be picked.
- Triggers are searched for hierarchically the using `+` separator.
- Audio banks can be swapped out at runtime.
Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/bbbscarter/event-audio-godot
Issues Url https://github.com/bbbscarter/event-audio-godot/issues
Godot version Godot 4.2
Version String 1.0.1 1.0.1
Download Commit 856ddec8f2fe4176e73b88150a49b80f2567f6ad 856ddec8f2fe4176e73b88150a49b80f2567f6ad
Download Url (Computed) https://github.com/bbbscarter/event-audio-godot/archive/856ddec8f2fe4176e73b88150a49b80f2567f6ad.zip https://github.com/bbbscarter/event-audio-godot/archive/856ddec8f2fe4176e73b88150a49b80f2567f6ad.zip
Icon Url https://raw.githubusercontent.com/bbbscarter/event-audio-godot/refs/heads/main/addons/event_audio/icon.png