Event Audio 1.0.1 Tools 4.2 Community
Submitted by user bbbscarter; MIT; 2024-10-22
An event-based audio workflow for Godot.
- Event based - add audio without modifying scenes or nodes.
- Centralised. Build up a banks of audio in one place.
- Works with 2D and 3D scenes.
- Works with GDScript and C#.
- Multiple audio variants can be associated with a trigger. When triggered, a random choice will be picked.
- Triggers are searched for hierarchically the using `+` separator.
- Audio banks can be swapped out at runtime.
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