Edit of asset "3D Controls Toolkit" Accepted
Old/Current | New/Edit | |
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Title | 3D Controls Toolkit | |
Description |
3D Controls plugin For Godot 4.3: Includes: * First Person Controller * Third Person Controller * Side-Scrolling Controller * Top-Down Controller Plug-and-Play* just add as a child of the Character3D node, and it will work. * Requires the following actions on input map: "up", "down", "left", "right", optionally: "sprint", "jump" those values can be changed on the node inspector. Other configurations: * General (For all control types): * Geometry = Player geometry, if not provided it will look for the first MeshInstance3D sibling, if doesn’t exist will not handle geometry movements. * Jump (For all control types): * Jump Height * Jump time to peak = Time to reach the top of the jump * Jump time to descend = Time fall * Variable Jump = If the jump can be interrupted by releasing the jump action key * Air control on jump = If player can be controlled in middle-air * Coyote Time = time that player can jump after leaving a platform * Jump Buffer Time = time that player can activate jump before hit the ground * Movement (For all control types): * Walk Speed * Sprint Speed * Acceleration * Deacceleration * Movement Type = "Move and Slide" or "Move and Collide" or "None" (Movement must be handled on player code) * First Person: * Mouse Sensitivity * Turn Speed * Rotation Type = Rotate player or just the geometry * Horizontal Offset * Vertical Offset * Custom Camera (Optional) * Max Camera Angle * Min Camera Angle * Third Person: * Mouse Sensitivity * Turn Speed * Rotation Type * Horizontal Offset * Vertical Look at Offset * Start Angle * Custom Camera * Max Camera Angle * Min Camera Angle * Spring Length (camera) * Custom Camera (Optional) * Side-Scrolling * Turn Speed * Handle Camera * Camera Smooth Distance * Camera Smooth Speed * Camera Look at Player * Camera Lock Y Rotation * Camera Max Boundary * Camera Min Boundary * Spring Length * Angle (Camera) * Horizontal Offset * Vertical Offset * Custom Camera (Optional) * Top-Down * Action Type = Use actions to move or move to mouse click * Floor Group = Required to find floor StaticBody3D to handle mouse click on click mode. * Turn Speed * Handle Camera * Camera Smooth Distance * Camera Smooth Speed * Spring Length * Angle (Camera) * Horizontal Offset * Vertical Offset * Custom Camera (Optional) Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio |
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Category | 3D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/CiaNCI-Studio/3D-Controls-Toolkit | |
Issues Url | https://github.com/CiaNCI-Studio/3D-Controls-Toolkit/issues | |
Godot version | Godot 4.3 | |
Version String | 1.2 | 1.2 |
Download Commit | c17d57ceb8b31349341b0b8eedeb0f783926c33b | c17d57ceb8b31349341b0b8eedeb0f783926c33b |
Download Url (Computed) | https://github.com/CiaNCI-Studio/3D-Controls-Toolkit/archive/c17d57ceb8b31349341b0b8eedeb0f783926c33b.zip | https://github.com/CiaNCI-Studio/3D-Controls-Toolkit/archive/c17d57ceb8b31349341b0b8eedeb0f783926c33b.zip |
Icon Url |
https://raw.githubusercontent.com/CiaNCI-Studio/3D-Controls-Toolkit/main/images/3DControlsToolkit.png
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