3D Controls Toolkit 1.2 3D Tools 4.3 Community
Submitted by user Cianci; MIT; 2024-09-26
3D Controls plugin For Godot 4.3:
Includes:
* First Person Controller
* Third Person Controller
* Side-Scrolling Controller
* Top-Down Controller
Plug-and-Play* just add as a child of the Character3D node, and it will work.
* Requires the following actions on input map: "up", "down", "left", "right", optionally: "sprint", "jump"
those values can be changed on the node inspector.
Other configurations:
* General (For all control types):
* Geometry = Player geometry, if not provided it will look for the first MeshInstance3D sibling, if doesn’t exist will not handle geometry movements.
* Jump (For all control types):
* Jump Height
* Jump time to peak = Time to reach the top of the jump
* Jump time to descend = Time fall
* Variable Jump = If the jump can be interrupted by releasing the jump action key
* Air control on jump = If player can be controlled in middle-air
* Coyote Time = time that player can jump after leaving a platform
* Jump Buffer Time = time that player can activate jump before hit the ground
* Movement (For all control types):
* Walk Speed
* Sprint Speed
* Acceleration
* Deacceleration
* Movement Type = "Move and Slide" or "Move and Collide" or "None" (Movement must be handled on player code)
* First Person:
* Mouse Sensitivity
* Turn Speed
* Rotation Type = Rotate player or just the geometry
* Horizontal Offset
* Vertical Offset
* Custom Camera (Optional)
* Max Camera Angle
* Min Camera Angle
* Third Person:
* Mouse Sensitivity
* Turn Speed
* Rotation Type
* Horizontal Offset
* Vertical Look at Offset
* Start Angle
* Custom Camera
* Max Camera Angle
* Min Camera Angle
* Spring Length (camera)
* Custom Camera (Optional)
* Side-Scrolling
* Turn Speed
* Handle Camera
* Camera Smooth Distance
* Camera Smooth Speed
* Camera Look at Player
* Camera Lock Y Rotation
* Camera Max Boundary
* Camera Min Boundary
* Spring Length
* Angle (Camera)
* Horizontal Offset
* Vertical Offset
* Custom Camera (Optional)
* Top-Down
* Action Type = Use actions to move or move to mouse click
* Floor Group = Required to find floor StaticBody3D to handle mouse click on click mode.
* Turn Speed
* Handle Camera
* Camera Smooth Distance
* Camera Smooth Speed
* Spring Length
* Angle (Camera)
* Horizontal Offset
* Vertical Offset
* Custom Camera (Optional)
Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio
View files Download Submit an issue Recent Edits