Edit of asset "Procedural Saver/Loader" Accepted
Warning: Using Git tags or branches is no longer supported. Please give a full Git commit hash instead, or use the Custom download provider for GitHub Releases downloads.
If you think that this warning is incorrect, you can always open an issue.
If you think that this warning is incorrect, you can always open an issue.
Old/Current | New/Edit | |
---|---|---|
Title | Procedural Saver/Loader | Procedural Saver/Loader |
Description |
SaverLoader (saver_loader.gd) can save procedural scene trees of arbitrary structure and rebuild them on load. It persists data from procedural and non-procedural objects – but only what you tell it to persist! Saves and loads are very fast because we don't save whole objects. This system is used in I, Voyager (ivoyager.dev) to save/load a procedurally built Solar System with >100 planets & moons and ~65,000 asteroids. Our save/load times with an ssd drive are on the order of ~1 second! For how-to guide, help and feedback, follow one of these two links to either the I, Voyager Forum or Godot Forum: https://ivoyager.dev/forum/index.php?p=/discussion/26/how-to-guide-save-load-persistence-in-your-project https://godotforums.org/discussion/21507/saverloader-save-load-procedural-scene-trees-of-arbitrary-structure |
SaverLoader (saver_loader.gd) can save procedural scene trees of arbitrary structure and rebuild them on load. It persists data from procedural and non-procedural objects – but only what you tell it to persist! Saves and loads are very fast because we don't save whole objects. This system is used in I, Voyager (ivoyager.dev) to save/load a procedurally built Solar System with >100 planets & moons and up to 600,000+ asteroids. Our save/load times with an ssd drive are on the order of ~1 second! For how-to guide, help and feedback, follow one of these two links to either the I, Voyager Forum or Godot Forum: https://ivoyager.dev/forum/index.php?p=/discussion/26/how-to-guide-save-load-persistence-in-your-project https://godotforums.org/discussion/21507/saverloader-save-load-procedural-scene-trees-of-arbitrary-structure |
Category | Tools | Tools |
License | Apache-2.0 | Apache-2.0 |
Repository Provider | GitHub | GitHub |
Repository Url | https://github.com/ivoyager/procedural_saver_loader | https://github.com/ivoyager/procedural_saver_loader |
Issues Url | https://github.com/ivoyager/procedural_saver_loader/issues | https://github.com/ivoyager/procedural_saver_loader/issues |
Godot version | Godot 3.2 | Godot 3.1 |
Version String | 1.1 | 1.0 |
Download Commit | v1.1 | v1.0 |
Download Url (Computed) | https://github.com/ivoyager/procedural_saver_loader/archive/v1.1.zip | https://github.com/ivoyager/procedural_saver_loader/archive/v1.0.zip |
Icon Url |
https://ivoyager.dev/wp-content/uploads/2019/10/cropped-Jupiter.jpg
|
https://ivoyager.dev/wp-content/uploads/2019/10/cropped-Jupiter.jpg
|