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Procedural Saver/Loader 1.0 Tools 3.1 Community

Submitted by user Charlie W; Apache-2.0; 2019-11-21

SaverLoader ( can save procedural scene trees of arbitrary structure and rebuild them on load. It persists data from procedural and non-procedural objects – but only what you tell it to persist! Saves and loads are very fast because we don't save whole objects.

This system is used in I, Voyager ( to save/load a procedurally built Solar System with >100 planets & moons and up to 600,000+ asteroids. Our save/load times with an ssd drive are on the order of ~1 second!

For how-to guide, help and feedback, follow one of these two links to either the I, Voyager Forum or Godot Forum:

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