Edit of asset "Talo Game Services: self-hostable game backend" Accepted
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Title | Talo Game Services: self-hostable game backend | |
Description |
Talo (https://trytalo.com) is an open-source, self-hostable backend for your games with services designed to help you build games faster. The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions. You can currently: - Identify and authenticate players - Store persistent data across players - Track events (levelling up, finding loot, etc) - Display high scores with leaderboards - Store and load player saves - Load game config options and flags from the cloud - Get feedback directly from your players - Keep your data in-sync even when players are offline Included samples: - Playground: a sandbox for testing all of Talo's services - Authentication: end to end player logins/registrations/account management - Leaderboards: add and display leaderboard entries - Stateful buttons: showing how to save and load game state ** Links ** Docs: https://trytalo.com/godot Repo: https://github.com/TaloDev/godot Discord (come show off your game): https://trytalo.com/discord ** New in 0.13.0 ** - We've added some extra date fields for player aliases (e.g. last seen, created at, updated at) - Player auth emails now need to be in a valid format and Talo will now handle these errors |
Talo is an open-source, self-hostable backend for your games with services designed to help you build games faster. The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions. You can currently: - Identify and authenticate players - Store persistent data across players - Track events (levelling up, finding loot, etc) - Display high scores with leaderboards - Store and load player saves - Load game config options and flags from the cloud - Get feedback directly from your players - Keep your data in-sync even when players are offline Included samples: - Playground: a sandbox for testing all of Talo's services - Authentication: end to end player logins/registrations/account management - Leaderboards: add and display leaderboard entries ** New in 0.6.0 ** We've added Continuity: a new resilience layer for keeping your data in-sync. Failed network requests (e.g. the player being offline) are now cached and replayed when connectivity is restored. |
Category | Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/TaloDev/godot | |
Issues Url | https://github.com/TaloDev/godot/issues | |
Godot version | Godot 4.3 | |
Version String | 0.13.0 | 0.6.0 |
Download Commit | be95c1258e85293f9d401efe7f8fa7f2d5e0db62 | ffb71512599a86950d053edf5f297da737e69345 |
Download Url (Computed) | https://github.com/TaloDev/godot/archive/be95c1258e85293f9d401efe7f8fa7f2d5e0db62.zip | https://github.com/TaloDev/godot/archive/ffb71512599a86950d053edf5f297da737e69345.zip |
Icon Url |
https://raw.githubusercontent.com/TaloDev/godot/main/icon.png
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