Edit of asset "Talo Game Services: self-hostable game backend" Accepted

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Title Talo Game Services: self-hostable game backend
Description Talo (https://trytalo.com) is an open-source, self-hostable backend for your games with services designed to help you build games faster.

The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions.

You can currently:
- Identify and authenticate players
- Store persistent data across players
- Track events (levelling up, finding loot, etc)
- Display high scores with leaderboards
- Store and load player saves
- Load game config options and flags from the cloud
- Get feedback directly from your players
- Keep your data in-sync even when players are offline

Included samples:
- Playground: a sandbox for testing all of Talo's services
- Authentication: end to end player logins/registrations/account management
- Leaderboards: add and display leaderboard entries
- Stateful buttons: showing how to save and load game state

** Links **
Docs: https://trytalo.com/godot
Repo: https://github.com/TaloDev/godot
Discord (come show off your game): https://trytalo.com/discord

** New in 0.13.0 **
- We've added some extra date fields for player aliases (e.g. last seen, created at, updated at)
- Player auth emails now need to be in a valid format and Talo will now handle these errors
Talo is an open-source, self-hostable backend for your games with services designed to help you build games faster.

The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions.

You can currently:
- Identify and authenticate players
- Store persistent data across players
- Track events (levelling up, finding loot, etc)
- Display high scores with leaderboards
- Store and load player saves
- Load game config options and flags from the cloud
- Get feedback directly from your players
- Keep your data in-sync even when players are offline

Included samples:
- Playground: a sandbox for testing all of Talo's services
- Authentication: end to end player logins/registrations/account management
- Leaderboards: add and display leaderboard entries

** New in 0.6.0 **
We've added Continuity: a new resilience layer for keeping your data in-sync.

Failed network requests (e.g. the player being offline) are now cached and replayed when connectivity is restored.
Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/TaloDev/godot
Issues Url https://github.com/TaloDev/godot/issues
Godot version Godot 4.3
Version String 0.13.0 0.6.0
Download Commit be95c1258e85293f9d401efe7f8fa7f2d5e0db62 ffb71512599a86950d053edf5f297da737e69345
Download Url (Computed) https://github.com/TaloDev/godot/archive/be95c1258e85293f9d401efe7f8fa7f2d5e0db62.zip https://github.com/TaloDev/godot/archive/ffb71512599a86950d053edf5f297da737e69345.zip
Icon Url https://raw.githubusercontent.com/TaloDev/godot/main/icon.png