Edit of asset "Voxel" Accepted
Old/Current | New/Edit | |
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Title | Voxel | |
Description |
Voxel rendering for Godot 4 based on an efficient 2-level DDA algorithm implemented 100% on the GPU as a fragment shader. This approach allows for good performance and opens up the possibility of making runtime changes to voxels at a relatively low cost. Please see the detailed description on GitHub. |
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Category | Shaders | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/viktor-ferenczi/godot-voxel | |
Issues Url | https://github.com/viktor-ferenczi/godot-voxel/issues | |
Godot version | Godot 4.3 | Godot 4.3 |
Version String | 0.5.0 | 0.5.0 |
Download Commit | 715c5b1b4708d69d80b3b155e93c323807f9d49e | 715c5b1b4708d69d80b3b155e93c323807f9d49e |
Download Url (Computed) | https://github.com/viktor-ferenczi/godot-voxel/archive/715c5b1b4708d69d80b3b155e93c323807f9d49e.zip | https://github.com/viktor-ferenczi/godot-voxel/archive/715c5b1b4708d69d80b3b155e93c323807f9d49e.zip |
Icon Url |
https://github.com/viktor-ferenczi/godot-voxel/raw/main/icon.png
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