Edit of asset "Wave Function Collapse (WFC)" Accepted

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Title Wave Function Collapse (WFC)
Description WFC (Wave Function Collapse) and generic constraint satisfaction problem solver implementation for Godot 4.

Features:
- Backtracking support. This addon implements backtracking, so it's possible to generate maps that are guaranteed to have no broken cells.
- Multithreading. Generation of a 2d map using WFC algorithm can be split into few tasks. Some of the tasks can be executed concurrently. The algorithm is able to detect most of cases when it's impossible to split the task and fallback to single-threaded generation in such cases.
- Learning from example. 2d WFC generator infers rules from an example of a valid map.
- Supports different node types - TileMapLayer (including maps with hexagonal tilesets and scene tiles), GridMap, legacy TileMap nodes are still supported as well. Can be extended to support more node types.
- Contains a generic implementation of a constraint satisfaction problem solver on top of which a WFC algorithm is built. This generic solver implementation can be reused for tasks different from WFC.
WFC (Wave Function Collapse) and generic constraint satisfaction problem solver implementation for Godot 4.

Features:
- Backtracking support. This addon implements backtracking, so it's possible to generate maps that are guaranteed to have no broken cells.
- Multithreading. Generation of a 2d map using WFC algorithm can be split into few tasks. Some of the tasks can be executed concurrently. The algorithm is able to detect most of cases when it's impossible to split the task and fallback to single-threaded generation in such cases.
- Learning from example. 2d WFC generator infers rules from an example of a valid map.
- Supports different node types - TileMapLayer (including maps with hexagonal tilesets and scene tiles), GridMap, legacy TileMap nodes are still supported as well. Can be extended to support more node types.
- Contains a generic implementation of a constraint satisfaction problem solver on top of which a WFC algorithm is built. This generic solver implementation can be reused for tasks different from WFC.
Category Scripts
License MIT
Repository Provider GitHub
Repository Url https://github.com/AlexeyBond/godot-constraint-solving
Issues Url https://github.com/AlexeyBond/godot-constraint-solving/issues
Godot version Godot 4.3 Godot 4.3
Version String 1.7 1.6
Download Commit ebd52c6afa8616c383333dc3783ae34504476ea6 dc5d56e4a7aeabfec825d1f51164d33453ecb2ff
Download Url (Computed) https://github.com/AlexeyBond/godot-constraint-solving/archive/ebd52c6afa8616c383333dc3783ae34504476ea6.zip https://github.com/AlexeyBond/godot-constraint-solving/archive/dc5d56e4a7aeabfec825d1f51164d33453ecb2ff.zip
Icon Url https://raw.githubusercontent.com/AlexeyBond/godot-constraint-solving/master/icon.png