Edit of asset "Log - A logging plugin for Godot" Accepted
Old/Current | New/Edit | |
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Title | Log - A logging plugin for Godot | |
Description |
A fork of the GodotLogger plugin that has been added upon with new features, bugfixes and a thorough documentation. 1.2.1: - Fixed a bug with cyclic loading of resources at editor startup. 1.2: - Added a setting for whether or not to print tree on error. - Fixed bugs. 1.1.2: - Fixed bugs 1.1: - Updated documentation - Integrated settings into the EditorSettings singleton New for the fork: - Adds multiple log streams so you can control the log level independently for different parts of your project. - Adds a fatal log level that causes your project to crash in a way that you can control. - Adds comments to updated parts of the plugin. - Adds options in top of the log stream. - Adds shorthand methods for debug & error. - Adds err_cond_... methods for quick error checking. - Adds a scripted breakpoint (optional in setting) so errors freeze the execution and shows relevant info in the godot debugger. - Adds support for multiple log files. - Adds a test scene that can be used as an example of how the plugin can be used. Original: - Adds a basic logger to print out Nodes,Objects,Arrays,Dictionarys etc. - Adds support for easily reading env vars & cmd line args. |
A fork of the GodotLogger plugin that has been added upon with new features, bugfixes and a thorough documentation. 1.2: - Added a setting for whether or not to print tree on error. - Fixed bugs. 1.1.2: - Fixed bugs 1.1: - Updated documentation - Integrated settings into the EditorSettings singleton New for the fork: - Adds multiple log streams so you can control the log level independently for different parts of your project. - Adds a fatal log level that causes your project to crash in a way that you can control. - Adds comments to updated parts of the plugin. - Adds options in top of the log stream. - Adds shorthand methods for debug & error. - Adds err_cond_... methods for quick error checking. - Adds a scripted breakpoint (optional in setting) so errors freeze the execution and shows relevant info in the godot debugger. - Adds support for multiple log files. - Adds a test scene that can be used as an example of how the plugin can be used. Original: - Adds a basic logger to print out Nodes,Objects,Arrays,Dictionarys etc. - Adds support for easily reading env vars & cmd line args. |
Category | Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/albinaask/Log | |
Issues Url | https://github.com/albinaask/Log/issues | |
Godot version | Godot 4.2 | |
Version String | 1.2.1 | |
Download Commit | df4234270eb74eef3f9feadd8bd26e323800e3a6 | b78e486e3be16013baaa04e3a669388836629066 |
Download Url (Computed) | https://github.com/albinaask/Log/archive/df4234270eb74eef3f9feadd8bd26e323800e3a6.zip | https://github.com/albinaask/Log/archive/b78e486e3be16013baaa04e3a669388836629066.zip |
Icon Url |
https://raw.githubusercontent.com/albinaask/Log/main/icon.png
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