Edit of asset "PSX Style Camera Shader - Distance Fog, Dithering, Color Limiter, Noise" Accepted
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Title | PSX Style Camera Shader - Distance Fog, Dithering, Color Limiter, Noise | |
Description |
This is a Camera shader for Godot 4.3 to add distance fog with optional noise, color limiting, and dither. There are a lot of fragmented and partial solutions out there and I wanted to combine various techniques to make an easy to use quad-based shader. Each setting can be enabled/disabled and customized. ** Updated for Godot 4.3. A 4.2 compatible version can be found within the repository's releases |
This is a Camera shader for Godot 4.3 to add distance fog with optional noise, color limiting, and dither. There are a lot of fragmented and partial solutions out there and I wanted to combine various techniques to make an easy to use quad-based shader. Each setting can be enabled/disabled and customized. ** Updated for Godot 4.3. A 4.2 compatible version can be found within the repository's releases |
Category | Shaders | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/GEG-fairbear8974/PSX-Style-Camera-Shader | |
Issues Url | https://github.com/GEG-fairbear8974/PSX-Style-Camera-Shader/issues | |
Godot version | Godot 4.3 | Godot 4.3 |
Version String | 1.1 | 1.1 |
Download Commit | f1bedf709314d90d2cfd0088decc64ce994fb40c | f1bedf709314d90d2cfd0088decc64ce994fb40c |
Download Url (Computed) | https://github.com/GEG-fairbear8974/PSX-Style-Camera-Shader/archive/f1bedf709314d90d2cfd0088decc64ce994fb40c.zip | https://github.com/GEG-fairbear8974/PSX-Style-Camera-Shader/archive/f1bedf709314d90d2cfd0088decc64ce994fb40c.zip |
Icon Url |
https://raw.githubusercontent.com/GEG-fairbear8974/PSX-Style-Camera-Shader/main/Thumbnail.png
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