PSX Style Camera Shader - Distance Fog, Dithering, Color Limiter, Noise 1.1 Shaders 4.3 Community
Submitted by user GEG-Fairbear8974; MIT; 2024-07-26
This is a Camera shader for Godot 4.3 to add distance fog with optional noise, color limiting, and dither. There are a lot of fragmented and partial solutions out there and I wanted to combine various techniques to make an easy to use quad-based shader. Each setting can be enabled/disabled and customized.
** Updated for Godot 4.3. A 4.2 compatible version can be found within the repository's releases
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