Property | Old/Current | New/Edit |
---|---|---|
Title | Heightmap terrain | |
Description |
Heightmap-based terrain for Godot 3.1 and 3.2. It supports collision, texture painting, colouring, holes, level of detail, and grass. Fixes in 1.5.2: - Fixed globalmap baker not working with terrain sizes below 513 - Fixed texture file dialog not including `.packed_tex` files Fixes in 1.5.1: - Fixed undo not working correctly when painting textures while using MultiSplat16 - Fixed grass painting not working Changes in 1.5: - Added `multisplat16` shader, allowing to use 16 ground textures - Added `HTerrainTextureSet` resource to store and re-use sets of ground textures - Added an import tool for ground textures - Added generic importers for packed textures (as backend for the ground texture import tool) - Added About Dialog, including version, links and donors list - Added slope limiter to texture painter - The brush system was rewritten to use shaders, for better performance - Added erosion brush - Brush size slider allows to pick small sizes more precisely - The minimap now uses the globalmap to display color (uses white if there isn't a globalmap) - Fixed brush jitter at small sizes - New docs website: https://hterrain-plugin.readthedocs.io/en/latest Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md |
Heightmap-based terrain for Godot 3.1 and later. It supports collision, texture painting, colouring, holes, level of detail, and grass. Changes in 1.1: - Added tool to export heightmap data to a raw file or image - Add ability to change base density of grass - Collision hits now report collider as the terrain node instead of null - Most of function signatures in the API now use typed GDScript - Fixed whitespace at the end of plugin.gd seen as an error in Godot 3.2 - Fixed collider vertically offset due to a change in the Bullet module - Fixed inspector not updating properties when the shader is changed - Fixed terrain not saving if the scene is saved just after a non-undoable action (using a workaround) - Fixed terrain areas becoming black if resized bigger Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md |
Category | 3D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/Zylann/godot_heightmap_plugin | |
Issues Url | https://github.com/Zylann/godot_heightmap_plugin/issues | |
Godot version | Godot 3.1 | |
Version String | 1.5.2 | 1.1 |
Download Commit | 8694590990cf5a0fbc69c3698cb13d0197f296a1 | 6dfdef3a558d1bb3e4f9a34822bfd4b7d60afc9e |
Download Url (Computed) | https://github.com/Zylann/godot_heightmap_plugin/archive/8694590990cf5a0fbc69c3698cb13d0197f296a1.zip | https://github.com/Zylann/godot_heightmap_plugin/archive/6dfdef3a558d1bb3e4f9a34822bfd4b7d60afc9e.zip |
Icon Url |
https://raw.githubusercontent.com/Zylann/godot_heightmap_plugin/master/icon.png
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