Edit of asset "Heightmap terrain" Accepted
Old/Current | New/Edit | |
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Title | Heightmap terrain | |
Description |
Heightmap-based terrain for Godot 3.3 and later. It supports collision, texture painting, colouring, holes, level of detail, and grass. Fixes in 1.6.1: - Fixed static typing error in terrain importer dialog (thanks to McSpider) Changes in 1.6: - Added island modifier to the terrain generator - Added option to add the current heightmap to the generated one in the generator - Added `render_layers` property to expose the same as `VisualInstance.layers` - Added `anisotropic` parameter to packed texture importers - Added support for loading terrain maps imported as `Image`, allowing modification in game - Added basic support for pen pressure (tablets) - Added random brush rotation - Added brush multi-shape randomization - Added brush spacing based on time and distance - Added support for importing `.xyz` files as heightmap - Added rotation and centering support - Increased brush size slider maximum to 500, and allow up to 4000 if typed in (expensive, use at your own risk) - Ported quad tree code to GDNative for a bit of speedup on Windows and Linux (thanks to tinmanjuggernaut) - Prefixed ALL internal classes of the plugin to prevent clashes with `class_name` (see issue #313) - Added workarounds to allow the plugin to initialize even if assets are not imported yet (The UI might still have issues, in this case you need to restart Godot) - Dropped support for Godot 3.1 and 3.2 due to engine crashes. - Fixed grass chunks not updating properly when the terrain is moved - Fixed invalid index error that can happen in some cases in the TextureArray importer mode - Fixed loading an existing texture array when the current texture set is empty - Fixed `BaseButton.focus_mode` warning printed when the plugin is enabled - Fixed some dialogs going outside window if editor font is larger (buttons outside windows did nothing) - Fixed flatten brush not allowing to set decimal heights - Fixed wrong shading in `multisplat16` shaders Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md |
Heightmap-based terrain for Godot 3.1 and later. It supports collision, texture painting, colouring, holes, level of detail, and grass. Changes in 1.1: - Added tool to export heightmap data to a raw file or image - Add ability to change base density of grass - Collision hits now report collider as the terrain node instead of null - Most of function signatures in the API now use typed GDScript - Fixed whitespace at the end of plugin.gd seen as an error in Godot 3.2 - Fixed collider vertically offset due to a change in the Bullet module - Fixed inspector not updating properties when the shader is changed - Fixed terrain not saving if the scene is saved just after a non-undoable action (using a workaround) - Fixed terrain areas becoming black if resized bigger Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md |
Category | 3D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/Zylann/godot_heightmap_plugin | |
Issues Url | https://github.com/Zylann/godot_heightmap_plugin/issues | |
Godot version | Godot 3.3 | |
Version String | 1.6.1 | 1.1 |
Download Commit | 85c43173f937b083e216c5f2b911a41cf6aabe02 | 6dfdef3a558d1bb3e4f9a34822bfd4b7d60afc9e |
Download Url (Computed) | https://github.com/Zylann/godot_heightmap_plugin/archive/85c43173f937b083e216c5f2b911a41cf6aabe02.zip | https://github.com/Zylann/godot_heightmap_plugin/archive/6dfdef3a558d1bb3e4f9a34822bfd4b7d60afc9e.zip |
Icon Url |
https://raw.githubusercontent.com/Zylann/godot_heightmap_plugin/master/icon.png
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