Edit of asset "Block-based 3D Procedural Map Generation Demo" Accepted

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Title Block-based 3D Procedural Map Generation Demo Block-based 3D Procedural Map Generation Demo
Description +//Procedural Terrain Generation: The terrain is generated procedurally using Perlin noise. This means that the terrain is different every time you run the game, but remains consistent across play sessions if you use the same seed.
+//Chunk-Based Loading/Unloading: The terrain is divided into chunks, and only the chunks within a certain distance of the player are loaded. This helps to reduce memory usage and improve performance.
+//Different Terrain Types: The terrain includes different types of blocks, including dirt, rock, sand, and water, which are placed according to the noise values.
+//COOL PICKAXE INCLUDED.
Category Templates
License MIT
Repository Provider GitHub
Repository Url https://github.com/alpapaydin/Godot4-3D-Procedural-World-Generation
Issues Url https://github.com/alpapaydin/Godot4-3D-Procedural-World-Generation/issues
Godot version Godot 4.2
Version String 1.0
Download Commit 0e6e354fd3fed61e4911e6acefa06894dd832b41
Download Url (Computed) https://github.com/alpapaydin/Godot4-3D-Procedural-World-Generation/archive/0e6e354fd3fed61e4911e6acefa06894dd832b41.zip
Icon Url https://raw.githubusercontent.com/alpapaydin/Godot4-3D-Procedural-World-Generation/master/icon.png