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Block-based 3D Procedural Map Generation Demo 1.0 Templates 4.2 Community

Submitted by user 50kush; MIT; 2024-03-29

+//Procedural Terrain Generation: The terrain is generated procedurally using Perlin noise. This means that the terrain is different every time you run the game, but remains consistent across play sessions if you use the same seed.
+//Chunk-Based Loading/Unloading: The terrain is divided into chunks, and only the chunks within a certain distance of the player are loaded. This helps to reduce memory usage and improve performance.
+//Different Terrain Types: The terrain includes different types of blocks, including dirt, rock, sand, and water, which are placed according to the noise values.

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