Title |
PSX Style Camera Shader - Distance Fog, Dithering, Color Limiter, Noise |
PSX Style Camera Shader - Distance Fog, Dithering, Color Limiter, Noise |
Description |
This is a Camera shader for Godot 4.3 to add distance fog with optional noise, color limiting, and dither. There are a lot of fragmented and partial solutions out there and I wanted to combine various techniques to make an easy to use quad-based shader. Each setting can be enabled/disabled and customized.
** Updated for Godot 4.3. A 4.2 compatible version can be found within the repository's releases |
This is a Camera shader for Godot 4 to add distance fog with optional noise, color limiting, and dither. There are a lot of fragmented and partial solutions out there and I wanted to combine various techniques to make an easy to use quad-based shader. Each setting can be enabled/disabled and customized. |
Category |
Shaders |
Shaders |
License |
MIT |
MIT |
Repository Provider |
GitHub |
GitHub |
Repository Url |
https://github.com/GEG-fairbear8974/PSX-Style-Camera-Shader
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https://github.com/GEG-fairbear8974/PSX-Style-Camera-Shader
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Issues Url |
https://github.com/GEG-fairbear8974/PSX-Style-Camera-Shader/issues
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https://github.com/GEG-fairbear8974/PSX-Style-Camera-Shader/issues
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Godot version |
Godot 4.3 |
Godot 4.2 |
Version String |
1.1 |
1.0 |
Download Commit |
f1bedf709314d90d2cfd0088decc64ce994fb40c |
5cf4bdadb4dd067399699e24c5e61459393fc650 |
Download Url (Computed) |
https://github.com/GEG-fairbear8974/PSX-Style-Camera-Shader/archive/f1bedf709314d90d2cfd0088decc64ce994fb40c.zip
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https://github.com/GEG-fairbear8974/PSX-Style-Camera-Shader/archive/5cf4bdadb4dd067399699e24c5e61459393fc650.zip
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Icon Url |
https://raw.githubusercontent.com/GEG-fairbear8974/PSX-Style-Camera-Shader/main/Thumbnail.png
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https://raw.githubusercontent.com/GEG-fairbear8974/PSX-Style-Camera-Shader/main/Thumbnail.png
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